© 2019

Unreal for Mobile and Standalone VR

Create Professional VR Apps Without Coding


Table of contents

  1. Front Matter
    Pages i-xxvi
  2. Cornel Hillmann
    Pages 15-51
  3. Cornel Hillmann
    Pages 53-86
  4. Cornel Hillmann
    Pages 169-197
  5. Cornel Hillmann
    Pages 199-258
  6. Cornel Hillmann
    Pages 259-294
  7. Cornel Hillmann
    Pages 295-316
  8. Back Matter
    Pages 317-324

About this book


Apply the techniques needed to build VR applications for mobile and standalone head-mounted displays (HMDs) using the Unreal Engine. This book covers the entire VR ecosystem including production tools, Unreal engine, workflows, performance and optimization, and presents two fully-developed projects to reinforce what you've learned. 

Gear VR, the Oculus Go and other Android based VR HMDs are becoming exciting new platforms for immersive business presentations, entertainment and educational solutions. The Unreal engine, one of the world’s most powerful and popular game engines, is now free to use and has become increasingly popular for real-time visualizations and enterprise solutions in recent years.

With Unreal's powerful blueprint visual scripting system, non-coders can now design blueprints in Unreal, unlock the power of rapid prototyping, and create complex interactions without a line of code. Get your copy of Unreal for Mobile and Standalone VR today and begin using this powerful tool-set to create high-end VR apps for a wide range of applications from games, B2B, to education.


Virtual Reality Mobile VR Standalone VR Immersive media Unreal UE4 Blueprint Visual Scripting

Authors and affiliations

  1. 1.SingaporeSingapore

About the authors

Cornel Hillmann is a CG artist, virtual reality developer and entrepreneur. Cornel began his career as an art director in Los Angeles after receiving a diploma in computer graphics from Platt College, Alhambra, California. He then launched the companies CNT Media GmbH in Hamburg, Germany, and Emerging Entertainment Pte. Ltd. in Singapore. Cornel also produced the DVD lineup of, which originally started as an artist boot camp and is now his home base for VR- and CG-related projects. Over the last years Cornel has lectured on the subjects of character animation, design and virtual reality and often contributes to interactive media-related events as a panel member or speaker. Cornel is currently leveraging his skills and experience in CG and media design to develop VR projects.

Bibliographic information

Industry Sectors
IT & Software