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Unreal for Mobile and Standalone VR

Create Professional VR Apps Without Coding

  • Cornel Hillmann
Book

Table of contents

  1. Front Matter
    Pages i-xxvi
  2. Cornel Hillmann
    Pages 15-51
  3. Cornel Hillmann
    Pages 53-86
  4. Cornel Hillmann
    Pages 169-197
  5. Cornel Hillmann
    Pages 199-258
  6. Cornel Hillmann
    Pages 259-294
  7. Cornel Hillmann
    Pages 295-316
  8. Back Matter
    Pages 317-324

About this book

Introduction

Apply the techniques needed to build VR applications for mobile and standalone head-mounted displays (HMDs) using the Unreal Engine. This book covers the entire VR ecosystem including production tools, Unreal engine, workflows, performance and optimization, and presents two fully-developed projects to reinforce what you've learned. 

Gear VR, the Oculus Go and other Android based VR HMDs are becoming exciting new platforms for immersive business presentations, entertainment and educational solutions. The Unreal engine, one of the world’s most powerful and popular game engines, is now free to use and has become increasingly popular for real-time visualizations and enterprise solutions in recent years.

With Unreal's powerful blueprint visual scripting system, non-coders can now design blueprints in Unreal, unlock the power of rapid prototyping, and create complex interactions without a line of code. Get your copy of Unreal for Mobile and Standalone VR today and begin using this powerful tool-set to create high-end VR apps for a wide range of applications from games, B2B, to education.

Keywords

Virtual Reality Mobile VR Standalone VR Immersive media Unreal UE4 Blueprint Visual Scripting

Authors and affiliations

  • Cornel Hillmann
    • 1
  1. 1.SingaporeSingapore

Bibliographic information

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