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© 2018

The Essential Guide to HTML5

Using Games to Learn HTML5 and JavaScript

Book

Table of contents

  1. Front Matter
    Pages i-xix
  2. Jeanine Meyer
    Pages 1-26
  3. Jeanine Meyer
    Pages 27-79
  4. Jeanine Meyer
    Pages 81-122
  5. Jeanine Meyer
    Pages 123-173
  6. Jeanine Meyer
    Pages 175-216
  7. Jeanine Meyer
    Pages 217-244
  8. Jeanine Meyer
    Pages 245-298
  9. Jeanine Meyer
    Pages 299-334
  10. Jeanine Meyer
    Pages 335-369
  11. Jeanine Meyer
    Pages 371-408
  12. Back Matter
    Pages 409-417

About this book

Introduction

Gain a deep, practical knowledge of HTML and JavaScript that will provide an introduction to programming and enable you to build interactive websites. This completely updated second edition explains HTML, JavaScript and CSS in the context of working examples and contains full-color screen shots of the programs in action.

You'll begin at an introductory level, learning the essentials of HTML5 and JavaScript and programming techniques. Each chapter features either a familiar game such as Hangman, Rock-Paper-Scissors, Craps, Memory, and Blackjack, or a simple type of game, such as a quiz, a maze, or animated simulations. You’ll develop solid programming skills that will help when learning other programming languages. Each chapter contains tables revealing the structure of the program with comments for each line of code.

These examples demonstrate the features introduced with HTML5.  You’ll see how to use canvas elements for line drawing. You can include your own audio and video clips, directly controlled by your JavaScript code. For example, the reward for correct completion of a quiz can be the playing of an audio clip and a video clip. You’ll also learn how to use localStorage to store high scores or game preferences on a user's computer for retrieval next time they play. The Essential Guide to HTML5 explores all of this and more.


Keywords

HTML HTML5 JavaScript audio computer techniques time

Authors and affiliations

  1. 1.PurchaseUSA

About the authors

Jeanine Meyer is Professor Emerita at Purchase College/SUNY and past Coordinator of the Mathematics/Computer Science Board of Study.  Before Purchase, she taught at Pace University and worked at IBM Research and other parts of IBM and at other companies. She is the author of 4 books and co-author of 3 more on topics ranging from educational uses of multimedia, programming (two published by Apress), databases and number theory. She earned a PhD in computer science at the Courant Institute at New York University, an MA in mathematics at Columbia, and a SB (the college used the Latin form) in mathematics from the University of Chicago.  She is a member of Phi Beta Kappa, Sigma Xi, Association of Women in Science, Association of Computing Machinery, and a featured reviewer for ACM Computing Reviews. Jeanine is trying but remains a beginner at Spanish and piano.

Bibliographic information

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