Create your first turn-based multiplayer game using GameMaker Studio 2’s built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up.
You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design.
Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session.
• Discover the architecture of GameMaker Studio 2
• Master GameMaker Studio 2's built-in networking functions
• Integrate GameMaker Studio 2 with NodeJS
• Add new features to your game with NodeJS modules
gamemaker studio gms2 nodejs node.js game dev multiplayer turn based
Authors and affiliations
About the authors
Yadu Rajiv is a game designer, developer, a curator and evangelist for independent games. In 2011, he co-founded Hashstash Studios, where he designed and developed multiple games. He teaches user experience design, game design and game development at Srishti Institute of Art, Design and Technology, Bangalore, India. He has been building and supporting game-design and development communities since 2008 and is currently working on Gamedev. Yadu writes about game design, game UX and development on Twitter under his handle, @yadurajiv as well as on his blog.