About this book
Develop and use bots in video gaming to automate game processes and see possible ways to avoid this kind of automation. This book explains how bots can be very helpful in games such as multiplayer online games, both for training your character and for automating repetitious game processes in order to start a competition with human opponents much faster.
Some players might use bots for cheating or avoiding game rules to gain an advantage over opponents - a sophisticated form of hacking that includes some elements of artificial intelligence (AI). However, while Practical Video Game Bots considers these topics, it is not a cheater's guide. Rather, this book is an attempt to overcome the information vacuum regarding bot development in video game applications. Through the use of three case study game examples, it covers most methods and technologies that are used by bot developers, and the details of anti-cheating systems.
This book provides answers and useful advice for topics such as process automation, reverse engineering, and network applications. Modern bot applications use technologies from all these domains. You will also consider the work mechanisms of different kinds of bots and will write simple prototypes.
- Book Title Practical Video Game Bots
- Book Subtitle Automating Game Processes using C++, Python, and AutoIt
- DOI https://doi.org/10.1007/978-1-4842-3736-6
- Copyright Information Ilya Shpigor 2018
- Publisher Name Apress, Berkeley, CA
- eBook Packages Professional and Applied Computing Professional and Applied Computing (R0)
- Softcover ISBN 978-1-4842-3735-9
- eBook ISBN 978-1-4842-3736-6
- Edition Number 1
- Number of Pages XV, 328
- Number of Illustrations 69 b/w illustrations, 12 illustrations in colour
Programming Languages, Compilers, Interpreters
Microsoft and .NET
- Buy this book on publisher's site