© 2018

Java Game Development with LibGDX

From Beginner to Professional


Table of contents

  1. Front Matter
    Pages i-xix
  2. Fundamental Concepts

    1. Front Matter
      Pages 1-2
    2. Lee Stemkoski
      Pages 3-14
    3. Lee Stemkoski
      Pages 15-37
    4. Lee Stemkoski
      Pages 39-81
    5. Lee Stemkoski
      Pages 83-98
    6. Lee Stemkoski
      Pages 99-142
    7. Lee Stemkoski
      Pages 143-169
  3. Intermediate Examples

    1. Front Matter
      Pages 171-172
    2. Lee Stemkoski
      Pages 173-187
    3. Lee Stemkoski
      Pages 189-205
    4. Lee Stemkoski
      Pages 207-226
    5. Lee Stemkoski
      Pages 227-246
    6. Lee Stemkoski
      Pages 247-270
    7. Lee Stemkoski
      Pages 271-296
  4. Advanced Topics

    1. Front Matter
      Pages 297-297
    2. Lee Stemkoski
      Pages 299-310
    3. Lee Stemkoski
      Pages 311-333
    4. Lee Stemkoski
      Pages 335-357
    5. Lee Stemkoski
      Pages 359-389

About this book


Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book. 

Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added.

What You Will Learn:
  • Create 12 complete video game projects
  • Advanced Java programming concepts, includ
ing data structures, encapsulation, inheritance, and algorithms, in the context of game development
  • Gain practical experience with game design topics, including user interface design, gameplay balancing, and randomized content
  • How to integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers
  • Keywords

    Game development game design Java LibGDX 2D games UI design Game programming Java programming arcade games platform games adventure games

    Authors and affiliations


    About the authors

    Lee Stemkoski is a professor of computer science and mathematics. He earned his Ph.D. from Dartmouth College in 2006.  He has been teaching at the college level since then, with an emphasis on Java programming, computer graphics, and video game development for the past eight years. He has refined the set of topics covered and the progression of material in this book based on years of experience helping students overcome their difficulties with these particular topics. He has authored another game development book, Game Development with Construct 2, in addition to many scholarly articles and game development tutorials.  

    Bibliographic information

    Industry Sectors


    “This second edition is a good introduction to game programming using LibGDX. … the book presents 12 video games for which source code can be downloaded from the publisher’s website. … this book is highly recommended for game developers who want to start using LibGDX in their projects.” (Hector Antonio Villa-Martinez, Computing Reviews, April 19, 2019)