About this book
Learn to design and create video games using the Java programming language and the LibGDX software library. Working through the examples in this book, you will create 12 game prototypes in a variety of popular genres, from collection-based and shoot-em-up arcade games to side-scrolling platformers and sword-fighting adventure games. With the flexibility provided by LibGDX, specialized genres such as card games, rhythm games, and visual novels are also covered in this book.
Gain practical experience with game design topics, including user interface design, gameplay balancing, and randomized content How to integrate third-party components into projects, such as particle effects, tilemaps, and gamepad controllers
Major updates in this edition include chapters covering advanced topics such as alternative sources of user input, procedural content generation, and advanced graphics. Appendices containing examples for game design documentation and a complete JavaDoc style listing of the extension classes developed in the book have also been added.
What You Will Learn:
ing data structures, encapsulation, inheritance, and algorithms, in the context of game development
- Create 12 complete video game projects
- Advanced Java programming concepts, includ
Game development game design Java LibGDX 2D games UI design Game programming Java programming arcade games platform games adventure games
- DOI https://doi.org/10.1007/978-1-4842-3324-5
- Copyright Information Lee Stemkoski 2018
- Publisher Name Apress, Berkeley, CA
- eBook Packages Professional and Applied Computing Professional and Applied Computing (R0)
- Print ISBN 978-1-4842-3323-8
- Online ISBN 978-1-4842-3324-5
- Buy this book on publisher's site