Introducing JavaScript Game Development

Build a 2D Game from the Ground Up

  • Graeme Stuart

Table of contents

  1. Front Matter
    Pages i-xi
  2. Drawing

    1. Front Matter
      Pages 1-1
    2. Graeme Stuart
      Pages 3-16
    3. Graeme Stuart
      Pages 17-37
    4. Graeme Stuart
      Pages 39-46
    5. Graeme Stuart
      Pages 47-70
    6. Graeme Stuart
      Pages 71-80
  3. Animation

    1. Front Matter
      Pages 81-81
    2. Graeme Stuart
      Pages 83-92
    3. Graeme Stuart
      Pages 93-107
    4. Graeme Stuart
      Pages 109-123
    5. Graeme Stuart
      Pages 125-140
  4. Building the Game

    1. Front Matter
      Pages 141-141
    2. Graeme Stuart
      Pages 143-149
    3. Graeme Stuart
      Pages 151-168
    4. Graeme Stuart
      Pages 169-194
    5. Graeme Stuart
      Pages 195-205
  5. Back Matter
    Pages 207-209

About this book

Introduction

Learn to build a fully-functional 2D game inspired by the 1979 Atari classic, Asteroids, using just HTML5, CSS and JavaScript. Developing games has never been easier than it is now. New web technology allows even beginner developers to turn their hand to game development. Developed from an undergraduate course module, Introducing JavaScript Game Development teaches each new technology as it is introduced so can be followed by enthusiastic beginners as well as intermediate coders.

You will learn how to work with HTML5 and the canvas element, how to understand paths, how to draw to a design and create your spaceship and asteroids. You’ll then move on to animating your game, and finally building. You will work step-by-step through the game design process, starting with only what is necessary to complete each step, and refactoring the code as necessary along the way, reflecting the natural progression that code follows in the real world. Each chapter is designed to take your code base to the next level and to add to your skills. After completing the examples in this book you will have the tools necessary to build your own, high-quality games.

Make the process of creating object-oriented 2D games more fun and more productive and get started on your game development journey. 

Keywords

JavaScript game development HTML5 ES6 OO programming 2D games building JavaScript games

Authors and affiliations

  • Graeme Stuart
    • 1
  1. 1.Market HarboroughUnited Kingdom

Bibliographic information

  • DOI https://doi.org/10.1007/978-1-4842-3252-1
  • Copyright Information Graeme Stuart 2017
  • Publisher Name Apress, Berkeley, CA
  • eBook Packages Professional and Applied Computing
  • Print ISBN 978-1-4842-3251-4
  • Online ISBN 978-1-4842-3252-1
  • About this book
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