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© 2017

Beginning iPhone Development with Swift 4

Exploring the iOS SDK

  • Develop your own iPhone and iPad apps with the latest version of Swift

  • Use Swift playgrounds

  • Optimize your code and deliver great user experiences

Book
  • 22k Downloads

Table of contents

  1. Front Matter
    Pages i-xxi
  2. Molly K. Maskrey
    Pages 1-12
  3. Molly K. Maskrey
    Pages 13-50
  4. Molly K. Maskrey
    Pages 51-86
  5. Molly K. Maskrey
    Pages 87-130
  6. Molly K. Maskrey
    Pages 131-178
  7. Molly K. Maskrey
    Pages 179-207
  8. Molly K. Maskrey
    Pages 209-253
  9. Molly K. Maskrey
    Pages 255-307
  10. Molly K. Maskrey
    Pages 309-342
  11. Molly K. Maskrey
    Pages 343-355
  12. Molly K. Maskrey
    Pages 357-381
  13. Molly K. Maskrey
    Pages 383-418
  14. Molly K. Maskrey
    Pages 419-463
  15. Molly K. Maskrey
    Pages 465-490
  16. Back Matter
    Pages 491-552

About this book

Introduction

Learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. In this edition of the best selling book, you’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. 

Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, this book offers a comprehensive course in iPhone and iPad programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 11 SDK, and then guides you though the creation of your first simple application.

The art of table building will be demystified, and you’ll learn how to save your data using the iOS file system. You'll see how to to create, load and work with playgrounds as you develop an understanding of the Swift language. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more!

Beginning iPhone Development with Swift 4 covers the basic information you need to get up and running quickly with your iOS apps. Once you’re ready, move on to Professional iPhone Development with Swift 4 to learn more of the really unique aspects of the SDK and Swift language.


Keywords

Swift ios iPhone tvOS watchOS programming Apple software development apps core data iCloud Xcode iPad programming Sprite kit Map kit core location

Authors and affiliations

  1. 1.ParkerUSA

About the authors

Molly K. Maskrey has been actively using the Swift language since its release, not only in iOS projects but in non-iOS projects as well since Swift became an open source language. Molly began her career programming COBOL on IBM System/360 computers at banks in and around Tampa, Florida while getting her undergraduate degree. From there, she moved on to work for various large Aerospace companies including IBM Federal Systems, TRW (now Northrup-Grumman), Loral Systems, Lockheed-Martin, and Boeing. In 2010 she co-founded Global Tek Labs, an iOS development and accessory design services company that is now one of the leading consulting services for new designers looking to create smart attachments to Apple devices. Molly wrote the Swift 3 version of this book and App Development Recipes for iOS and Apple Watch. Molly lives in beautiful Colorado and you will either find her on the ballroom dance floor or a rooftop patio. 

Bibliographic information

Industry Sectors
Electronics
IT & Software