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The Blender Python API

Precision 3D Modeling and Add-on Development

  • Chris Conlan

Table of contents

  1. Front Matter
    Pages i-xx
  2. Chris Conlan
    Pages 1-9
  3. Chris Conlan
    Pages 11-26
  4. Chris Conlan
    Pages 27-42
  5. Chris Conlan
    Pages 43-63
  6. Chris Conlan
    Pages 65-85
  7. Chris Conlan
    Pages 87-103
  8. Chris Conlan
    Pages 105-121
  9. Chris Conlan
    Pages 123-136
  10. Back Matter
    Pages 137-138

About this book

Introduction

Understand Blender's Python API to allow for precision 3D modeling and add-on development. Follow detailed guidance on how to create precise geometries, complex texture mappings, optimized renderings, and much more.

This book is a detailed, user-friendly guide to understanding and using Blender’s Python API for programmers and 3D artists. Blender is a popular open source 3D modeling software used in advertising, animation, data visualization, physics simulation, photorealistic rendering, and more. Programmers can produce extremely complex and precise models that would be impossible to replicate by hand, while artists enjoy numerous new community-built add-ons.

The Blender Python API is an unparalleled programmable visualization environment. Using the API is made difficult due to its complex object hierarchy and vast documentation. The Blender Python API clearly explains the interface. You will become familiar with data structures and low-level concepts in both modeling and rendering with special attention given to optimizing procedurally generated models. In addition, the book:

  • Discusses modules of the API as analogs to human input modes in Blender
  • Reviews low-level and data-level manipulation of 3D objects in Blender Python
  • Details how to deploy and extend projects with external libraries
  • Provides organized utilities of novel and mature API abstractions for general use in add-on development


Keywords

Blender Python 3D Modelling Precision Modelling Visualization Rendering Animation Texturing OpenGL/WebGL Procedural Generation Unity3D Video Game Design

Authors and affiliations

  • Chris Conlan
    • 1
  1. 1.BethesdaUSA

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