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© 2016

Practical GameMaker: Studio

Language Projects

Book
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Table of contents

  1. Front Matter
    Pages i-xl
  2. Ben Tyers
    Pages 1-9
  3. Ben Tyers
    Pages 11-17
  4. Ben Tyers
    Pages 19-28
  5. Ben Tyers
    Pages 29-38
  6. Ben Tyers
    Pages 39-44
  7. Ben Tyers
    Pages 45-53
  8. Ben Tyers
    Pages 55-63
  9. Ben Tyers
    Pages 65-73
  10. Ben Tyers
    Pages 75-81
  11. Ben Tyers
    Pages 83-89
  12. Ben Tyers
    Pages 91-101
  13. Ben Tyers
    Pages 103-111
  14. Ben Tyers
    Pages 113-119
  15. Ben Tyers
    Pages 121-128
  16. Ben Tyers
    Pages 129-138
  17. Ben Tyers
    Pages 139-144
  18. Ben Tyers
    Pages 145-154
  19. Ben Tyers
    Pages 155-160
  20. Ben Tyers
    Pages 161-166

About this book

Introduction

Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book you’ll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game.

In Practical GameMaker: Studio, you will create a fully featured game, with guidance and in color, using version 1.4. After each section you’ll see how you’ll apply what you’ve learned to the final game, and discover additional projects to try. These mini projects include a separate scoring guide, and a working example for each, which is useful if you’re using this book in an educational environment. Similarly, the book also contains a number of assignments, which you may include as part of any associated coursework in your classes.

What You Will Learn
  • Use GameMaker: Studio and GameMaker Language (GML) to create games
  • Work with GML variables, conditionals, drawing, keyport I/O, objects, and events
  • Create GML sprites, health/lives, alarms, collisions, and rooms
  • Improve your game with GML backgrounds, sound and music, splash screens and menus, and effects<
  • Include GML random and AI movements in your game
  • Use GML loops, arrays, ds_lists, paths, and scripts
Who This Book Is For

Experienced game developers new to GameMaker or for those with at least some prior exposure or experience with GameMaker: Studio but who are new to GML.

Keywords

GameMaker Game Maker Studio GML game development game programming

Authors and affiliations

  1. 1.WorthingUnited Kingdom

About the authors

Ben Tyers is an expert GameMaker: Studio user, developer, coder, expert and IT trainer.  He has authored a number of small books on GameMaker for game application developers and runs a popular GameMaker resources web site.

Bibliographic information

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