Skip to main content
  • Book
  • © 2016

Develop Microsoft HoloLens Apps Now

Apress

Authors:

  • One of the first books on developing MS HoloLens Apps for today's game and mixed media app developers
  • Aims at developers who have little or no prior experience in developing for 3D games or virtual reality
  • Contains much specific information about HoloLens that an experienced practitioner will find valuable

Buy it now

Buying options

eBook USD 29.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 39.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access

This is a preview of subscription content, log in via an institution to check for access.

Table of contents (20 chapters)

  1. Creating Mixed-Reality Apps

    1. Front Matter

      Pages 183-183
    2. Creating a Holographic Teaching Tool

      • Allen G. Taylor
      Pages 185-193
    3. Creating Your App Using HoloToolkit

      • Allen G. Taylor
      Pages 195-219
    4. Testing Your App

      • Allen G. Taylor
      Pages 221-226
  2. Going Beyond App Development

    1. Front Matter

      Pages 227-227
    2. Becoming a HoloLens Pro

      • Allen G. Taylor
      Pages 229-234
    3. Where Is This Technology Taking Us?

      • Allen G. Taylor
      Pages 235-238
  3. Back Matter

    Pages 239-249

About this book

This is the first book to describe the Microsoft HoloLens wearable augmented reality device and provide step-by-step instructions on how developers can use the HoloLens SDK to create Windows 10 applications that merge holographic virtual reality with the wearer’s actual environment.


Best-selling author Allen G. Taylor explains how to develop and deliver HoloLens applications via Microsoft’s ecosystem for third party apps. Readers will also learn how HoloLens differs from other virtual and augmented reality devices and how to create compelling applications to fully utilize its capabilities.


What You Will Learn:


  • The features and capabilities of HoloLens
  • How to build a simple Windows 10 app optimized for HoloLens
  • The tools and resources contained in the HoloLens SDK
  • How to build several HoloLens apps, using the SDK tools



Authors and Affiliations

  • Oregon City, USA

    Allen G. Taylor

About the author

Allen G. Taylor is an independent software developer, educator, and early adopter of HoloLens technology. He is the author of more than 40 books and speaks internationally on science and technology and their impact on society. Allen can be reached at allen.taylor@ieee.org. He blogs at allengtaylor.com and posts items of interest at moontube.wordpress.com. Allen's Twitter handle is @SQLwriter.

Bibliographic Information

Buy it now

Buying options

eBook USD 29.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book USD 39.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Other ways to access