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Beginning Swift Games Development for iOS

  • Authors
  • James¬†Goodwill
  • Wesley¬†Matlock

Table of contents

  1. Front Matter
    Pages i-xxi
  2. Swift and Sprite Kit

    1. Front Matter
      Pages 1-1
    2. James Goodwill, Wesley Matlock
      Pages 3-17
    3. James Goodwill, Wesley Matlock
      Pages 19-32
    4. James Goodwill, Wesley Matlock
      Pages 33-45
    5. James Goodwill, Wesley Matlock
      Pages 47-58
    6. James Goodwill, Wesley Matlock
      Pages 59-77
    7. James Goodwill, Wesley Matlock
      Pages 79-95
    8. James Goodwill, Wesley Matlock
      Pages 97-112
    9. James Goodwill, Wesley Matlock
      Pages 113-125
    10. James Goodwill, Wesley Matlock
      Pages 127-139
  3. Swift and Scene Kit

    1. Front Matter
      Pages 141-141
    2. James Goodwill, Wesley Matlock
      Pages 143-154
    3. James Goodwill, Wesley Matlock
      Pages 155-168
    4. James Goodwill, Wesley Matlock
      Pages 169-180
    5. James Goodwill, Wesley Matlock
      Pages 181-188
    6. James Goodwill, Wesley Matlock
      Pages 189-200
    7. James Goodwill, Wesley Matlock
      Pages 201-209
    8. James Goodwill, Wesley Matlock
      Pages 211-218
    9. James Goodwill, Wesley Matlock
      Pages 219-244
  4. Back Matter
    Pages 245-249

About this book

Introduction

Game apps are one of the most popular categories in the Apple iTunes App Store. Well, the introduction of the new Swift programming language will make game development even more appealing and easier to existing and future iOS app developers. In response, James Goodwill, Wesley Matlock and Apress introduce you to this book, Beginning Swift Games Development for iOS. In this book, you'll learn the fundamental elements of the new Swift language as applied to game development for iOS.

In part 1, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as we add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In part 2 of this book, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language. And, you'll follow the same pattern we used for part 1.

After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS enabled device and perhaps sell in the Apple iTunes App Store.

Bibliographic information

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