Overview
- Editors:
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Borko Furht
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Dept. of Computer Science & Engineering, Florida Atlantic University, Boca Raton, USA
- Provides an extensive overview of the key concepts behind Augmented Reality, as well as its current systems and applications
- Explores the new trends in AR, including Wireless AR and 3D Technologies
- Serves as a guide for current, on-going AR research, and forecasts future trends in the field
- Presents case studies and examples from leading experts in AR
- Includes supplementary material: sn.pub/extras
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Table of contents (33 chapters)
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TECHNOLOGIES
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- Tia Jackson, Frank Angermann, Peter Meier
Pages 409-431
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Applications
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Front Matter
Pages 433-433
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APPLICATIONS
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- Ning Xi, Bo Song, Ruiguo Yang, King Lai
Pages 435-447
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- M. Carmen Juan, David Pérez
Pages 449-462
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- Andrei Sherstyuk, Dale Vincent, Benjamin Berg, Anton Treskunov
Pages 479-500
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- M. Carmen Juan, Francesca Beatrice
Pages 501-512
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- Richard Wetzel, Lisa Blum, Wolfgang Broll, Leif Oppermann
Pages 513-539
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- Pedro Ferreira, Fernando Boavida
Pages 541-587
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- S. K. Ong, Y. Shen, J. Zhang, A. Y. C. Nee
Pages 603-630
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- Jonas Nilsson, Anders C. E. Ödblom, Jonas Fredriksson, Adeel Zafar
Pages 631-649
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- S. K. Ong, J. Zhang, Y. Shen, A. Y. C. Nee
Pages 651-669
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- Mark A. Livingston, Lawrence J. Rosenblum, Dennis G. Brown, Gregory S. Schmidt, Simon J. Julier, Yohan Baillot et al.
Pages 671-706
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- Yetao Huang, Zhiguo Jiang, Yue Liu, Yongtian Wang
Pages 707-720
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- Olivier Hugues, Jean-Marc Cieutat, Pascal Guitton
Pages 721-740
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Back Matter
Pages 741-746
About this book
Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field. The book includes contributions from world expert s in the field of AR from academia, research laboratories and private industry. Case studies and examples throughout the handbook help introduce the basic concepts of AR, as well as outline the Computer Vision and Multimedia techniques most commonly used today. The book is intended for a wide variety of readers including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students. This book can also be beneficial for business managers, entrepreneurs, and investors.
Editors and Affiliations
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Dept. of Computer Science & Engineering, Florida Atlantic University, Boca Raton, USA
Borko Furht