State of the Art in Computer Graphics

Aspects of Visualization

  • David F. Rogers
  • Rae A. Earnshaw

Table of contents

  1. Front Matter
    Pages i-v
  2. Introduction

    1. David F. Rogers, Rae A. Earnshaw
      Pages 1-3
  3. Visualization of Data

    1. Front Matter
      Pages 5-5
    2. Val Watson, Pamela P. Walatka
      Pages 7-18
    3. Gregory M. Nielson, John Tvedt
      Pages 67-86
  4. Modeling

    1. Front Matter
      Pages 87-87
    2. Roy Hall, Mimi Bussan
      Pages 89-102
    3. Dietmar Saupe, Wayne Tvedt
      Pages 133-139
  5. Virtual Reality Techniques

    1. Front Matter
      Pages 141-141
    2. David F. McAllister
      Pages 143-175
    3. Warren Robinett
      Pages 177-194
  6. Hardware Architectures for Visualization

    1. Front Matter
      Pages 195-195
    2. Turner Whitted
      Pages 197-232
  7. Back Matter
    Pages 233-253

About this book


State of the Art in Computer Graphics Aspects of Visualization This is the fourth volume derived from a State of . . . the Art in Computer Graphics Summer Institute. It represents a snapshot of a number of topics in computer graphics, topics which include visualization of scientific data; modeling; some aspects of visualization in virtual reality; and hardware architectures for visu­ alization. Many papers first present a background introduction to the topic, followed by discussion of current work in the topic. The volume is thus equally suitable for nonspecialists in a particular area, and for the more experienced researcher in the field. It also enables general readers to obtain an acquaintance with a particular topic area sufficient to apply that knowledge in the context of solving current problems. The volume is organized into four chapters - Visualization of Data, Modeling, Virtual Reality Techniques, and Hardware Architectures for Visualization. In the first chapter, Val Watson and Pamela Walatka address the visual aspects of fluid dynamic computations. They discuss algorithms for function-mapped surfaces and cutting planes, isosurfaces, particle traces, and topology extractions. They point out that current visualization systems are limited by low information transfer bandwidth, poor response to viewing and model accuracy modification requests, mismatches between model rendering and human cognitive capabilities, and ineffective interactive tools. However, Watson and Walatka indicate that proposed systems will correct most of these problems.


3D Stereo computer computer graphics graphics modeling rendering technology visualization

Editors and affiliations

  • David F. Rogers
    • 1
  • Rae A. Earnshaw
    • 2
  1. 1.Aerospace Engineering DepartmentU.S. Naval AcademyAnnapolisUSA
  2. 2.University of LeedsLeedsUK

Bibliographic information

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