© 2014

Integrating 3D Modeling, Photogrammetry and Design


Part of the SpringerBriefs in Computer Science book series (BRIEFSCOMPUTER)

Table of contents

  1. Front Matter
    Pages i-ix
  2. Shaun Foster, David Halbstein
    Pages 1-4
  3. Shaun Foster, David Halbstein
    Pages 5-16
  4. Shaun Foster, David Halbstein
    Pages 17-58
  5. Shaun Foster, David Halbstein
    Pages 59-67
  6. Shaun Foster, David Halbstein
    Pages 69-96
  7. Shaun Foster, David Halbstein
    Pages 97-98
  8. Shaun Foster, David Halbstein
    Pages 99-101
  9. Back Matter
    Pages 103-104

About this book


This book looks at the convergent nature of technology and its relationship to the field of photogrammetry and 3D design. This is a facet of a broader discussion of the nature of technology itself and the relationship of technology to art, as well as an examination of the educational process. In the field of technology-influenced design-based education it is natural to push for advanced technology, yet within a larger institution the constraints of budget and adherence to tradition must be accepted. These opposing forces create a natural balance; in some cases constraints lead to greater creativity than freedom ever can – but in other cases the opposite is true. This work offers insights into ways to integrate new technologies into the field of design, and from a broader standpoint it also looks ahead, raising further questions and looking to the near future as to what additional technologies might cause further disruptions to 3D design as well as wonderful creative opportunities.


3D Modeling Workflow Art Computer Vision Design Education Photogrammetry Sculpture

Authors and affiliations

  1. 1.Rochester Institute of TechnologyRochesterUSA
  2. 2.Rochester Institute of TechnologyRochesterUSA

Bibliographic information

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