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© 2012

3D Video and Its Applications

Book

Table of contents

  1. Front Matter
    Pages I-XV
  2. Multi-view Video Capture

    1. Front Matter
      Pages 15-16
    2. Takashi Matsuyama, Shohei Nobuhara, Takeshi Takai, Tony Tung
      Pages 1-13
  3. Multi-view Video Capture

    1. Front Matter
      Pages 15-16
    2. Takashi Matsuyama, Shohei Nobuhara, Takeshi Takai, Tony Tung
      Pages 17-44
    3. Takashi Matsuyama, Shohei Nobuhara, Takeshi Takai, Tony Tung
      Pages 45-85
  4. 3D Video Production

    1. Front Matter
      Pages 87-90
    2. Takashi Matsuyama, Shohei Nobuhara, Takeshi Takai, Tony Tung
      Pages 91-149
    3. Takashi Matsuyama, Shohei Nobuhara, Takeshi Takai, Tony Tung
      Pages 151-194
    4. Takashi Matsuyama, Shohei Nobuhara, Takeshi Takai, Tony Tung
      Pages 195-229
  5. 3D Video Applications

    1. Front Matter
      Pages 231-232
    2. Takashi Matsuyama, Shohei Nobuhara, Takeshi Takai, Tony Tung
      Pages 233-254
    3. Takashi Matsuyama, Shohei Nobuhara, Takeshi Takai, Tony Tung
      Pages 255-293
    4. Takashi Matsuyama, Shohei Nobuhara, Takeshi Takai, Tony Tung
      Pages 295-313
    5. Takashi Matsuyama, Shohei Nobuhara, Takeshi Takai, Tony Tung
      Pages 315-341
  6. Back Matter
    Pages 343-346

About this book

Introduction

3D video technology is the latest innovation in information media technology.

This comprehensive text/reference presents a broad review of state-of-the-art 3D video production technologies and applications. The book opens with a concise introduction to the field, before examining the geometric, photometric, and dynamical design and calibration methods for multi-view camera systems, including practical implementation technologies. A range of algorithms are then described for producing 3D video from the video data captured by these systems. A selection of 3D video applications are also demonstrated.

Topics and features:

  • Describes real-time synchronized multi-view video capture, and object tracking with a group of active cameras
  • Discusses geometric and photometric camera calibration, and 3D video studio design with active cameras
  • Examines 3D shape and motion reconstruction, texture mapping and image rendering, and lighting environment estimation
  • Demonstrates attractive 3D visualization, visual contents analysis and editing, 3D body action analysis, and data compression
  • Highlights the remaining challenges and the exciting avenues for future research in 3D video technology
  • Developed from more than 15 years of the authors’ research in the field, to inspire others working in this fascinating area

This informative text will be of great benefit to graduate students and junior researchers wishing to understand the world of 3D video.

Keywords

3D Scene Flow 3D Shape and Motion Reconstruction Multi-viewpoint Video Texture Mapping

Authors and affiliations

  1. 1.Graduate School of InformaticsKyoto UniversitySakyoJapan
  2. 2.Graduate School of InformaticsKyoto UniversitySakyoJapan
  3. 3.Engineering and Physical SciencesUniversity of SurreyGuildfordUnited Kingdom
  4. 4.Graduate School of InformaticsKyoto UniversitySakyoJapan

Bibliographic information

  • Book Title 3D Video and Its Applications
  • Authors Takashi Matsuyama
    Shohei Nobuhara
    Takeshi Takai
    Tony Tung
  • DOI https://doi.org/10.1007/978-1-4471-4120-4
  • Copyright Information Springer-Verlag London 2012
  • Publisher Name Springer, London
  • eBook Packages Computer Science Computer Science (R0)
  • Hardcover ISBN 978-1-4471-4119-8
  • Softcover ISBN 978-1-4471-6918-5
  • eBook ISBN 978-1-4471-4120-4
  • Edition Number 1
  • Number of Pages XV, 346
  • Number of Illustrations 0 b/w illustrations, 0 illustrations in colour
  • Topics Image Processing and Computer Vision
  • Buy this book on publisher's site
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Reviews

From the reviews:

“This book is concise and easy to read. At the beginning of each chapter, a big picture is presented for the specific topic. … the book clearly defines and clarifies the differences with other similar techniques, which is quite important and helpful for readers who are new to this field. … The contents of this book can serve as a very practical guide for 3D video development and research. For graduate or senior undergraduate students, this is undoubtedly another good reference for study.” (Zheng Liu, IAPR Newsletter, Vol. 35 (4), October, 2013)