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© 2012

Introduction to Computer Graphics

Using Java 2D and 3D

Benefits

  • Revised, expanded and updated new edition

  • Integrates both technical background and theory with practical examples and applications throughout

  • Focuses on Java 3D (and 2D)

  • Additional exercises, solutions, example programs, slides for lecturers and links to select websites can be found on a complementary website for this book

Textbook

Part of the Undergraduate Topics in Computer Science book series (UTICS)

Table of contents

  1. Front Matter
    Pages I-XVIII
  2. Frank Klawonn
    Pages 1-5
  3. Frank Klawonn
    Pages 43-75
  4. Frank Klawonn
    Pages 77-98
  5. Frank Klawonn
    Pages 129-160
  6. Frank Klawonn
    Pages 161-176
  7. Frank Klawonn
    Pages 177-209
  8. Frank Klawonn
    Pages 211-240
  9. Back Matter
    Pages 241-253

About this book

Introduction

A basic understanding of the key techniques in computer graphics can open the door to this exciting field and its many applications.

This easy-to-follow textbook/reference introduces the fundamental concepts of computer graphics, integrating both technical background and theory with practical examples and applications throughout. Thoroughly revised and updated, this new edition continues to present a user-friendly approach to creating images and animations, complementing the expanded coverage of topics with extensive usage of example programs and exercises.

Topics and features:

  • Provides an ideal, self-contained introduction to computer graphics, with theory and practice presented in integrated combination
  • Presents a practical guide to basic computer graphics programming using Java 2D and 3D
  • Includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, and the use of functions of two variables for surface modelling
  • Contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises
  • Supplies useful supplementary material, including additional exercises, solutions, and program examples, at the associated website http://public.ostfalia.de/~klawonn/computergraphics

This reader-friendly textbook is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computer graphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language.

Authors and affiliations

  1. 1.FB II InformatikFH Braunschweig/WolfenbüttelWolfenbüttelGermany

About the authors

Dr. Frank Klawonn is a Professor in the Department of Computer Science and Head of the Data Analysis and Pattern Recognition Laboratory at Ostfalia University of Applied Sciences, Germany. He is also Head of the Bioinformatics and Statistics group at the Helmholtz Centre for Infection Research, Braunschweig, Germany. He is a co-author of the Springer textbook Guide to Intelligent Data Analysis.

Bibliographic information

  • Book Title Introduction to Computer Graphics
  • Book Subtitle Using Java 2D and 3D
  • Authors Frank Klawonn
  • Series Title Undergraduate Topics in Computer Science
  • Series Abbreviated Title Undergraduate Topics Computer Sci.
  • DOI https://doi.org/10.1007/978-1-4471-2733-8
  • Copyright Information Springer-Verlag London Limited 2012
  • Publisher Name Springer, London
  • eBook Packages Computer Science Computer Science (R0)
  • Softcover ISBN 978-1-4471-2732-1
  • eBook ISBN 978-1-4471-2733-8
  • Series ISSN 1863-7310
  • Edition Number 2
  • Number of Pages XVIII, 253
  • Number of Illustrations 142 b/w illustrations, 0 illustrations in colour
  • Topics Computer Graphics
    Computer Imaging, Vision, Pattern Recognition and Graphics
  • Buy this book on publisher's site
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