Evolutionary Game Design
Describes the world's first experiment in fully automated game design.
Includes the first commercially published board game to be designed by computer.
Includes a new game description language for describing general games.
Provides unique insights into the game design process.
Describes 57 aesthetic criteria used to identify interesting games
Should appeal to AI researchers and anyone interested in games
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Part of the SpringerBriefs in Computer Science book series (BRIEFSCOMPUTER)