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Evolutionary Game Design

  • Cameron Browne
Book

Part of the SpringerBriefs in Computer Science book series (BRIEFSCOMPUTER)

Table of contents

  1. Front Matter
    Pages i-xi
  2. Cameron Browne
    Pages 1-4
  3. Cameron Browne
    Pages 5-10
  4. Cameron Browne
    Pages 11-21
  5. Cameron Browne
    Pages 23-36
  6. Cameron Browne
    Pages 37-49
  7. Cameron Browne
    Pages 51-73
  8. Cameron Browne
    Pages 75-85
  9. Cameron Browne
    Pages 87-90
  10. Back Matter
    Pages 91-122

About this book

Introduction

The book describes the world's first successful experiment in fully automated board game design. Evolutionary methods were used to derive new rule sets within a custom game description language, and self-play trials used to estimate each derived game's potential to interest human players. The end result is a number of new and interesting games, one of which has proved popular and gone on to be commercially published.

Keywords

Aesthetics Artifical Intelligence Combinatorial games Evolutionary Approaches Game Design

Authors and affiliations

  • Cameron Browne
    • 1
  1. 1.Imperial College LondonLondonUnited Kingdom

Bibliographic information

  • DOI https://doi.org/10.1007/978-1-4471-2179-4
  • Copyright Information Cameron Browne 2011
  • Publisher Name Springer, London
  • eBook Packages Computer Science
  • Print ISBN 978-1-4471-2178-7
  • Online ISBN 978-1-4471-2179-4
  • Series Print ISSN 2191-5768
  • Series Online ISSN 2191-5776
  • Buy this book on publisher's site
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