Essential Virtual Reality fast

How to Understand the Techniques and Potential of Virtual Reality

  • John┬áVince

Part of the Essential Series book series (ES)

Table of contents

  1. Front Matter
    Pages i-xiii
  2. John Vince
    Pages 1-7
  3. John Vince
    Pages 8-26
  4. John Vince
    Pages 27-55
  5. John Vince
    Pages 56-69
  6. John Vince
    Pages 70-90
  7. John Vince
    Pages 91-117
  8. John Vince
    Pages 118-143
  9. John Vince
    Pages 144-146
  10. Back Matter
    Pages 147-174

About this book


Essential Virtual Reality fast tells you what is and isn VR! John Vince provides a potted history of Virtual Reality and explains in easy-to-understand terms what computer graphics are and how they are integral to VR systems. You'll see how important it is to understand the part human factors have to play in creating a good VR system (sound, sight, touch and balance) and take a look at a working VR system. You'll get the answers to questions like: - What hardware and software is used? - How does multi-user VR work? - Can you network VR? - What are the applications? - What is the future for VR? And you'll have a far better understanding of the impact these exciting techniques will have on our everyday lives.


3D Stereo Textur VRML WWW algorithms clipping computer graphics navigation rendering simulation system tracking virtual reality visualization

Authors and affiliations

  • John┬áVince
    • 1
  1. 1.The National Center for Computer AnimationBournemouth UniversityPoole, DorsetUK

Bibliographic information

  • DOI
  • Copyright Information Springer-Verlag London 1998
  • Publisher Name Springer, London
  • eBook Packages Springer Book Archive
  • Print ISBN 978-1-85233-012-5
  • Online ISBN 978-1-4471-1263-1
  • Series Print ISSN 1439-975X
  • Buy this book on publisher's site
Industry Sectors
IT & Software
Consumer Packaged Goods