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High Performance Computing for Computer Graphics and Visualisation

Proceedings of the International Workshop on High Performance Computing for Computer Graphics and Visualisation, Swansea 3–4 July 1995

  • M. Chen
  • P. Townsend
  • J. A. Vince

Table of contents

  1. Front Matter
    Pages i-xvi
  2. Introduction

  3. High Performance Rendering

    1. Front Matter
      Pages 31-31
    2. G. Knittel, A. Schilling, W. Straßer
      Pages 33-48
    3. Marcio Lobo Netto, Brigitta Lange, Christoph Hornung
      Pages 49-68
    4. Erik Reinhard, Frederik W. Jansen
      Pages 78-87
    5. Frank Dévai
      Pages 88-98
  4. High Performance Volume Graphics

  5. High Performance Animation and Visualisation

    1. Front Matter
      Pages 147-147
    2. Alan G. Chalmers, Thomas Ramstad
      Pages 149-165
    3. Martin Preston
      Pages 166-185
    4. Joost van Lawick van Pabst, Hans Jense
      Pages 186-203
  6. High Performance Virtual Environments

    1. Front Matter
      Pages 205-205
    2. D. Rantzau, U. Lang, R. Lang, H. Nebel, A. Wierse, R. Ruehle
      Pages 207-216
    3. Terrence L. Disz, Michael E. Papka, Michael Pellegrino, Rick Stevens
      Pages 217-237
    4. Valerie E. Taylor, Rick Stevens, Thomas Canfield
      Pages 238-252
  7. High Performance Graphics Tools

    1. Front Matter
      Pages 253-253
    2. George Wells, Alan Chalmers
      Pages 266-273
  8. Back Matter
    Pages 275-289

About these proceedings

Introduction

This book contains mainly a selection of papers that were presented at the International Workshop on High Performance Computing/or Computer Graphics and Visualisation, held in Swansea, United Kingdom on 3-4 July 1995. The workshop was sponsored by the HEFCWI Initiative on ·Parallel Computing - Foundations and Applications·, and it has provided the international computer graphics community with a platform for: • assessing and reviewing the impact of the development of high performance computing on the progress of computer graphics and visualisation; • presenting the current use of high performance computing architecture and software tools in computer graphics and visualisation, and the development of parallel graphics algorithms; • identifying potential high performance computing applications in computer graphics and visualisation, and encouraging members of the graphics community to think about their problems from the perspective of parallelism. The book is divided into six sections. The first section, which acts as the introduction of the book, gives an overview of the current state of the art It contains a comprehensive survey, by Whitman, of parallel algorithms for computer graphics and visualisation; and a discussion, by Hansen, on the past, present and future high performance computing applications in computer graphics and visualisation. The second section is focused on the design and implementation of high performance architecture, software tools and algorithms for surface rendering.

Keywords

Scheme algorithms animation computer graphics performance rendering scheduling visualization

Editors and affiliations

  • M. Chen
    • 1
  • P. Townsend
    • 1
  • J. A. Vince
    • 2
  1. 1.Department of Computer ScienceUniversity of Wales, SwanseaSwanseaUK
  2. 2.Bournemouth UniversityPoole, DorsetUK

Bibliographic information

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