Advertisement

Volume Graphics

  • Min Chen
  • Arie E. Kaufman
  • Roni Yagel

Table of contents

  1. Front Matter
    Pages i-xxx
  2. Perspectives

    1. Front Matter
      Pages 1-1
    2. Arie E. Kaufman
      Pages 3-28
    3. Gregory M. Nielson
      Pages 29-48
  3. Discrete Modelling

    1. Front Matter
      Pages 49-49
    2. Valentin E. Brimkov, Reneta P. Barneva, Philippe Nehlig
      Pages 51-70
    3. Daniel Cohen-Or, Arie Kadosh, David Levin, Roni Yagel
      Pages 71-78
    4. Michael Bailey
      Pages 79-93
  4. Complex Volumetric Objects

    1. Front Matter
      Pages 95-95
    2. Min Chen, John V. Tucker, Adrian Leu
      Pages 97-117
    3. Milos Srámek, Arie E. Kaufman
      Pages 119-134
    4. David E. Breen, Sean Mauch, Ross T. Whitaker
      Pages 135-158
    5. Zhongke Wu, Hock Soon Seah, Feng Lin
      Pages 159-167
  5. Volume Rendering

    1. Front Matter
      Pages 169-169
    2. Dirk Bartz, Michael Meißner
      Pages 171-184
    3. Yuting Yang, Feng Lin, Hock Soon Seah
      Pages 185-197
    4. Jarkko Oikarinen, Rami Hietala, Lasse Jyrkinen
      Pages 199-210
    5. Richard Satherley, Mark W. Jones
      Pages 211-225
  6. Volume Animation

    1. Front Matter
      Pages 227-227
    2. Scott A. King, Roger A. Crawfis, Wayland Reid
      Pages 229-242
    3. Zhongke Wu, Edmond C. Prakash
      Pages 243-252
    4. Nikhil Gagvani, Deborah Silver
      Pages 253-263
  7. Parallel and Distributed Environments

    1. Front Matter
      Pages 265-265
    2. Miron Deyssenroth, Martijn de Boer, Alexander Gröpl, J. Hesser, R. Männer
      Pages 279-285
    3. Bernd Vettermann, Jürgen Hesser, Reinhard Männer
      Pages 287-299
    4. Shiaofen Fang, Hongsheng Chen
      Pages 301-315
    5. Ken Brodlie, Jason Wood
      Pages 317-331
  8. Applications

    1. Front Matter
      Pages 333-333
    2. Stefan Walter, Gerd Straßmann, Marco Schmitt
      Pages 335-343
    3. Nao Ozawa, Issei Fujishiro
      Pages 367-378
    4. Zhongke Wu, Edmond C. Prakash
      Pages 379-388
  9. Back Matter
    Pages 389-421

About this book

Introduction

Min Chen, Arie E. Kaufman and Roni Yage/ Volume graphics is concerned with graphics scenes defined in volume data types, where a model is specified by a mass of points instead of a collection of surfaces. The underlying mathematical definition of such a model is a set of scalar fields, which define the geometrical and physical properties of every point in three­ dimensional space. As true 3D representations, volume data types possess more descriptive power than surface data types, and are morphologically closer to many high-level modelling schemes in traditional surface graphics such as parametric surfaces, implicit surfaces and volume sweeping. The past decade has witnessed significant advances in volume visualisation, driven mainly by applications such as medical imaging and scientific computation. The work in this field has produced a number of volume rendering methods that enable 3D information in a volumetric dataset to be selectively rendered into 2D images. With modern computer hardware, such a process can easily be performed on an ordinary workstation. More importantly, volume-based rendering offers a consistent solution to the primary deficiencies of the traditional surface-based rendering, which include its inability to encapsulate the internal description of a model, and the difficulties in rendering amorphous phenomena. The emergence of volume-based techniques has not only broadened the extent of graphics applications, but also brought computer graphics closer to other scientific and engineering disciplines, including image processing, computer vision, finite element analysis and rapid prototyping.

Keywords

3D 3D graphics Animation Nurbs computer graphics computer vision finite element method graphics hypertext image processing imaging medical imaging modeling rendering visualization

Editors and affiliations

  • Min Chen
    • 1
  • Arie E. Kaufman
    • 2
  • Roni Yagel
    • 3
  1. 1.Department of Computer ScienceUniversity of Wales SwanseaSwanseaUK
  2. 2.Department of Computer ScienceState University of New York at Stony BrookStony BrookUSA
  3. 3.Insight TherapeuticsTOR SystemsPetach TikvaIsrael

Bibliographic information

Industry Sectors
Automotive
Electronics
IT & Software
Telecommunications
Aerospace