3D-TV System with Depth-Image-Based Rendering

Architectures, Techniques and Challenges

  • Ce Zhu
  • Yin Zhao
  • Lu Yu
  • Masayuki Tanimoto

Table of contents

  1. Front Matter
    Pages i-xii
  2. System Overview

    1. Front Matter
      Pages 1-1
    2. Yin Zhao, Ce Zhu, Lu Yu, Masayuki Tanimoto
      Pages 3-35
  3. Content Generation

    1. Front Matter
      Pages 37-37
    2. Frederik Zilly, Marcus Müller, Peter Kauff
      Pages 39-68
    3. Chao-Kang Liao, Hsiu-Chi Yeh, Ke Zhang, Vanmeerbeeck Geert, Tian-Sheuan Chang, Gauthier Lafruit
      Pages 69-106
    4. Liang Zhang, Carlos Vázquez, Grégory Huchet, Wa James Tam
      Pages 107-143
    5. Yin Zhao, Ce Zhu, Lu Yu
      Pages 145-167
    6. Ismael Daribo, Hideo Saito, Ismael Daribo, Ryo Furukawa, Shinsaku Hiura, Naoki Asada
      Pages 169-189
    7. Anatol Frick, Reinhard Koch
      Pages 191-220
  4. Data Compression and Transmission

    1. Front Matter
      Pages 221-221
    2. Karsten Müller, Philipp Merkle, Gerhard Tech
      Pages 223-248
    3. Gene Cheung, Antonio Ortega, Woo-Shik Kim, Vladan Velisavljevic, Akira Kubota
      Pages 249-276
    4. Ismael Daribo, Hideo Saito, Ryo Furukawa, Shinsaku Hiura, Naoki Asada
      Pages 277-298
    5. Pablo Angueira, David de la Vega, Javier Morgade, Manuel María Vélez
      Pages 299-344
  5. 3D Visualization and Quality Assessment

    1. Front Matter
      Pages 345-345
    2. Philip M. Grove
      Pages 347-373
    3. Phil Surman
      Pages 375-411
    4. Marcus Barkowsky, Kjell Brunnström, Touradj Ebrahimi, Lina Karam, Pierre Lebreton, Patrick Le Callet et al.
      Pages 413-437
    5. Emilie Bosc, Patrick Le Callet, Luce Morin, Muriel Pressigout
      Pages 439-473
  6. Back Matter
    Pages 475-478

About this book


Riding on the success of 3D cinema blockbusters and advances in stereoscopic display technology, 3D video applications have gathered momentum in recent years. 3D-TV System with Depth-Image-Based Rendering: Architectures, Techniques and Challenges surveys depth-image-based 3D-TV systems, which are expected to be put into applications in the near future. Depth-image-based rendering (DIBR) significantly enhances the 3D visual experience compared to stereoscopic systems currently in use. DIBR techniques make it possible to generate additional viewpoints using 3D warping techniques to adjust the perceived depth of stereoscopic videos and provide for auto-stereoscopic displays that do not require glasses for viewing the 3D image.


The material includes a technical review and literature survey of components and complete systems, solutions for technical issues, and implementation of prototypes. The book is organized into four sections: System Overview, Content Generation, Data Compression and Transmission, and 3D Visualization and Quality Assessment. This book will benefit researchers, developers, engineers, and innovators, as well as advanced undergraduate and graduate students working in relevant areas.


2D-plus-depth format 3D quality assessment 3D video coding 3D-TV system Depth estimation Depth-image-based rendering Human factor in stereoscopic viewing Layered depth video (LDV) Multiview video plus depth (MVD) View synthesis

Editors and affiliations

  • Ce Zhu
    • 1
  • Yin Zhao
    • 2
  • Lu Yu
    • 3
  • Masayuki Tanimoto
    • 4
  1. 1., School of Electrical & ElectronicNanyang Technological UniversitySingaporeSingapore
  2. 2.Electronic EngineeringDepartment of Information Science &HangzhouChina, People's Republic
  3. 3., Department of Information Science &Zhejiang UniversityHangzhouChina, People's Republic
  4. 4.Graduate School of Engineering, Department of Electrical Engineering andNagoya UniversityNagoyaJapan

Bibliographic information

  • DOI
  • Copyright Information Springer Science+Business Media New York 2013
  • Publisher Name Springer, New York, NY
  • eBook Packages Engineering
  • Print ISBN 978-1-4419-9963-4
  • Online ISBN 978-1-4419-9964-1
  • Buy this book on publisher's site
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