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© 2013

Human Walking in Virtual Environments

Perception, Technology, and Applications

  • Frank Steinicke
  • Yon Visell
  • Jennifer Campos
  • Anatole Lécuyer
Book

Table of contents

  1. Front Matter
    Pages i-x
  2. Perception

  3. Technologies

    1. Front Matter
      Pages 145-145
    2. Anthony Steed, Doug A. Bowman
      Pages 147-175
    3. Hiroo Iwata
      Pages 199-219
    4. Gerd Bruder, Frank Steinicke
      Pages 221-240
    5. Mary C. Whitton, Tabitha C. Peck
      Pages 241-262
    6. Maud Marchal, Gabriel Cirio, Yon Visell, Federico Fontana, Stefania Serafin, Jeremy Cooperstock et al.
      Pages 263-295
  4. Part III

    1. Front Matter
      Pages 297-297
    2. Richard Kulpa, Benoit Bideau, Sébastien Brault
      Pages 299-318
    3. Evan A. Suma, David M. Krum, Mark Bolas
      Pages 319-331
    4. Adam W. Kiefer, Christopher K. Rhea, William H. Warren
      Pages 333-350
    5. Brian Williamson, Chadwick Wingrave, Joseph J. LaViola Jr.
      Pages 351-376

About this book

Introduction

This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of virtual reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.

Keywords

Haptic Perception Human locomotion Multimodal interface Tacticle Sensing augmented reality human-computer interaction multisensory integration self-motion perception virtual reality

Editors and affiliations

  • Frank Steinicke
    • 1
  • Yon Visell
    • 2
  • Jennifer Campos
    • 3
  • Anatole Lécuyer
    • 4
  1. 1.University of WürzburgWürzburgGermany
  2. 2.Drexel UniversityPhiladelphiaUSA
  3. 3.University of Toronto Toronto Rehabilitation Institute, UnivTorontoCanada
  4. 4.Computer Science and Control (INRIA)National Institute for Research inRennes CedexFrance

About the editors

Frank Steinicke is a professor of computer science in media at the Department of Computer Science and the Department of Human-Computer-Media at the University of Würzburg. He received his Ph.D. in computer science from the University of Munster.

Yon Visell is assistant professor at Drexel University in Philadelphia, in the Department of Electrical and Computer Engineering. His research concerns engineering and scientific aspects of haptic and multisensory interaction in virtual and augmented reality environments.

Dr. Campos is a Scientist at Toronto Rehab where her research focus is on multisensory integration, perception-action coupling and visuomotor control.

Anatole Lécuyer is a senior researcher at Inria in Rennes, France. His research concerns Virtual Reality, 3D User Interfaces, Haptic Feedback and Brain-Computer Interfaces.

Bibliographic information

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