Human Walking in Virtual Environments

Perception, Technology, and Applications

  • Frank Steinicke
  • Yon Visell
  • Jennifer Campos
  • Anatole Lécuyer

Table of contents

  1. Front Matter
    Pages i-x
  2. Perception

  3. Technologies

    1. Front Matter
      Pages 145-145
    2. Anthony Steed, Doug A. Bowman
      Pages 147-175
    3. Hiroo Iwata
      Pages 199-219
    4. Gerd Bruder, Frank Steinicke
      Pages 221-240
    5. Mary C. Whitton, Tabitha C. Peck
      Pages 241-262
    6. Maud Marchal, Gabriel Cirio, Yon Visell, Federico Fontana, Stefania Serafin, Jeremy Cooperstock et al.
      Pages 263-295
  4. Part III

    1. Front Matter
      Pages 297-297
    2. Richard Kulpa, Benoit Bideau, Sébastien Brault
      Pages 299-318
    3. Evan A. Suma, David M. Krum, Mark Bolas
      Pages 319-331
    4. Adam W. Kiefer, Christopher K. Rhea, William H. Warren
      Pages 333-350
    5. Brian Williamson, Chadwick Wingrave, Joseph J. LaViola Jr.
      Pages 351-376
    6. Yon Visell, Severin Smith, Jeremy R. Cooperstock
      Pages 377-399
  5. Back Matter
    Pages 401-402

About this book


This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of virtual reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.


Haptic Perception Human locomotion Multimodal interface Tacticle Sensing augmented reality human-computer interaction multisensory integration self-motion perception virtual reality

Editors and affiliations

  • Frank Steinicke
    • 1
  • Yon Visell
    • 2
  • Jennifer Campos
    • 3
  • Anatole Lécuyer
    • 4
  1. 1.University of WürzburgWürzburgGermany
  2. 2.Drexel UniversityPhiladelphiaUSA
  3. 3.University of Toronto Toronto Rehabilitation Institute, UnivTorontoCanada
  4. 4.Computer Science and Control (INRIA)National Institute for Research inRennes CedexFrance

Bibliographic information

  • DOI
  • Copyright Information Springer Science+Business Media New York 2013
  • Publisher Name Springer, New York, NY
  • eBook Packages Engineering
  • Print ISBN 978-1-4419-8431-9
  • Online ISBN 978-1-4419-8432-6
  • Buy this book on publisher's site
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