Multiple Perspectives on Problem Solving and Learning in the Digital Age

  • Dirk Ifenthaler
  • J. Michael Spector
  • Kinshuk
  • Pedro Isaias
  • Demetrios Sampson

Table of contents

  1. Front Matter
    Pages i-xix
  2. J. Michael Spector, Kinshuk
    Pages 1-8
  3. Instructional Design Perspectives

    1. Front Matter
      Pages 9-9
    2. Asmidah Alwi, Elspeth McKay
      Pages 11-22
    3. Said Hadjerrouit
      Pages 37-48
    4. Christine Michel, Élise Lavoué
      Pages 49-63
  4. Cognitive Perspectives

    1. Front Matter
      Pages 65-65
    2. Panagiotis Blitsas, Maria Grigoriadou, Christos Mitsis
      Pages 67-88
    3. Denisse Margoth López-Benavides, Ibis Marlene Alvarez-Valdivia
      Pages 111-126
    4. Jukka Orava, Pasi Silander
      Pages 127-139
  5. Assessment Perspectives

  6. Schooling and Teaching Perspectives

    1. Front Matter
      Pages 227-227
    2. Sandra Reeb-Gruber, Michael K. McCuddy, Xavier Parisot, David Rossi
      Pages 243-257
    3. Lynne Schrum, Lyndsie M. Galizio, Mary C. English, Patrick Ledesma
      Pages 259-271
  7. Virtual Environments Perspectives

    1. Front Matter
      Pages 289-289
    2. Anne Mendenhall, Chanmin Kim, Tristan E. Johnson
      Pages 313-323
    3. Sandra Poindexter, Ray Amtmann, Tawni Ferrarini
      Pages 343-358
  8. Back Matter
    Pages 377-398

About this book


Multiple Perspectives on Problem-Solving and Learning in the Digital Age Dirk Ifenthaler, Kinshuk, Pedro Isaias, Demetrios G. Sampson, J. Michael Spector, editors Have computers made problem-solving easier? The answer is a resounding yes and no: while we can access more information and increasingly sophisticated search engines, problems themselves are more complicated, and often more vague. Accordingly, new strategies for teaching problem-solving should be technologically astute, engage learners, and encourage progressive development of skills. The perspectives represented in Multiple Perspectives on Problem-Solving and Learning in the Digital Age include instructional design, cognition, assessment, schooling/teaching, and virtual environments, with emphasis on technologies that not only promote problem-solving, but also address new problems created by rapidly changing technology. Innovative new tools such as MAPLET (a learner-focused framework for integrating technology into curricula), the virtual learning environment ViCaDiS, and interactive online museum exhibits demonstrate the complex nature of problem-solving and the diverse ways in which learners—and instructors—achieve expertise. A sampling of the topics covered: • Pedagogical usability issues in Web-based learning objects. • Collaborative cognitive tools for shared representation. • Automated measurement of critical thinking for discussion forum participants. • Expanding global awareness with virtual collaboration. • Simulation games as learning experience. • Beyond teaching and learning: the human development paradigm. Multiple Perspectives on Problem-Solving and Learning in the Digital Age re-draws the boundaries of curriculum design and distributed knowledge. This volume will be a welcome addition to education libraries, and a forward-looking reference for academics and professionals in the field of technology integration in learning and instruction.

Editors and affiliations

  • Dirk Ifenthaler
    • 1
  • J. Michael Spector
    • 2
  • Kinshuk
    • 3
  • Pedro Isaias
    • 4
  • Demetrios Sampson
    • 5
  1. 1.Abt. LernforschungUniversität FreiburgFreiburgGermany
  2. 2.Learning & Performance Support Lab.University of GeorgiaAthensUSA
  3. 3.Centre for ScienceAthabasca UniversityAthabascaCanada
  4. 4.Universidade AbertaLisboaPortugal
  5. 5.Dept. Technology in Education &, Digital SystemsUniversity of PiraeusPiraeusGreece

Bibliographic information