Learn Sprite Kit for iOS Game Development

  • Authors
  • Leland Long

Table of contents

  1. Front Matter
    Pages i-xx
  2. Leland Long
    Pages 1-12
  3. Leland Long
    Pages 49-75
  4. Leland Long
    Pages 103-120
  5. Leland Long
    Pages 121-140
  6. Leland Long
    Pages 141-182
  7. Leland Long
    Pages 183-223
  8. Leland Long
    Pages 225-226
  9. Back Matter
    Pages 227-231

About this book

Introduction

With Learn Sprite Kit for iOS Game Development, you'll discover how easy it is to create 2D games using the new Sprite Kit framework from Apple. You'll find how simple it is to create a scene, add animated sprites, incorporate edges, play sound effects, and create animated particles for special effects. You'll also use touch events to control your sprites, implement the built-in physics engine, handle sprite collisions and contacts, and much more.

To help you in learning how to use all these cool features of Sprite Kit, you'll follow along as we build a complete 2D game for iPhone. By the time you finish the book, you'll have made your own 2D game, and you'll have learned all you need to know to get started on your next masterpiece.

Bibliographic information

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