© 2013

Beginning Android C++ Game Development

  • Authors

Table of contents

  1. Front Matter
    Pages i-xix
  2. Bruce Sutherland
    Pages 1-5
  3. Bruce Sutherland
    Pages 25-32
  4. Bruce Sutherland
    Pages 33-46
  5. Bruce Sutherland
    Pages 47-85
  6. Bruce Sutherland
    Pages 87-119
  7. Bruce Sutherland
    Pages 121-147
  8. Bruce Sutherland
    Pages 149-183
  9. Bruce Sutherland
    Pages 185-215
  10. Bruce Sutherland
    Pages 217-248
  11. Bruce Sutherland
    Pages 249-261
  12. Bruce Sutherland
    Pages 263-267
  13. Bruce Sutherland
    Pages 269-271
  14. Bruce Sutherland
    Pages 273-275
  15. Bruce Sutherland
    Pages 277-287
  16. Back Matter
    Pages 289-296

About this book


Beginning Android C++ Game Development introduces general and Android game developers like you to Android's powerful Native Development Kit (NDK). The Android NDK platform allows you to build the most sophisticated, complex and best performing game apps that leverage C++.  In short, you learn to build professional looking and performing game apps like the book's case study, Droid Runner.

In this book, you'll learn all the major aspects of game design and programming using the Android NDK and be ready to submit your first professional video game app to Google Play and Amazon Appstore for today's Android smartphones and tablet users to download and play. 

The techniques contained in this book include building a game engine, writing a renderer, and building a full game app with entities, game levels and collisions. As part of the tutorial you'll also learn about inserting perspectives using cameras and including audio in your game app.

About the authors

Bruce Sutherland is a video game programmer hailing from Dundee, Scotland. He graduated with a Bsc (Hons) Computer Games Technology from the University of Abertay, Dundee in Scotland, graduating in 2005. After graduating he began his first job in the games industry at 4J Studios where he worked on Star Trek: Encounters (PS2), The Elder Scrolls IV: Oblivion (PS3), Star Trek: Conquest (PS2, Wii), Ducati Moto (NDS) and AMF Pinbusters! (NDS). In July 2008 he moved from Dundee to Melbourne Australia where he joined Visceral Studios and was a software engineer on Dead Space (Xbox 360, PS3, PC), The Godfather II (Xbox 360, PS3, PC) and Dead Space 3 (Xbox 360, PS3, PC). He developed an interest in developing for Android in his spare time and writes tutorials on his blog at

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