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Advanced Game Design with HTML5 and JavaScript

  • Authors
  • Rex van der Spuy

Table of contents

  1. Front Matter
    Pages i-xxiv
  2. Rex van der Spuy
    Pages 1-57
  3. Rex van der Spuy
    Pages 59-92
  4. Rex van der Spuy
    Pages 93-110
  5. Rex van der Spuy
    Pages 111-163
  6. Rex van der Spuy
    Pages 165-188
  7. Rex van der Spuy
    Pages 189-237
  8. Rex van der Spuy
    Pages 239-286
  9. Rex van der Spuy
    Pages 287-329
  10. Rex van der Spuy
    Pages 331-368
  11. Rex van der Spuy
    Pages 369-405
  12. Rex van der Spuy
    Pages 407-448
  13. Rex van der Spuy
    Pages 449-517
  14. Back Matter
    Pages 519-525

About this book

Introduction

How do you make a video game? Advanced Game Design with HTML5 and JavaScript is a down to earth education in how to make video games from scratch, using the powerful HTML5 and JavaScript technologies. This book is a point-by-point round up of all the essential techniques that every game designer needs to know.

You'll discover how to create and render game graphics, add interactivity, sound, and animation. You’ll learn how to build your own custom game engine with reusable components so that you can quickly develop games with maximum impact and minimum code. You’ll also learn the secrets of vector math and advanced collision detection techniques, all of which are covered in a friendly and non-technical manner. You'll find detailed working examples, with hundreds of illustrations and thousands of lines of source code that you can freely adapt for your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book to make games for desktops, mobile phones, tablets or the Web.

Advanced Game Design with HTML5 and JavaScript is a great next step for experienced programmers or ambitious beginners who already have some JavaScript experience, and want to jump head first into the world of video game development. It’s also great follow-up book for readers of Foundation Game Design with HTML5 and JavaScript (by the same author) who want to add depth and precision to their skills.

The game examples in this book use pure JavaScript, so you can code as close to the metal as possible without having to be dependent on any limiting frameworks or game engines. No libraries, no dependencies, no third-party plugins: just you, your computer, and the code. If you’re looking for a book to take your game design skills into the stratosphere and beyond, this is it!

Bibliographic information

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