Android Game Recipes

  • Authors
  • J.¬†F.¬†DiMarzio

Table of contents

  1. Front Matter
    Pages i-xxiv
  2. J. F. DiMarzio
    Pages 1-10
  3. J. F. DiMarzio
    Pages 11-40
  4. J. F. DiMarzio
    Pages 41-50
  5. J. F. DiMarzio
    Pages 51-64
  6. J. F. DiMarzio
    Pages 65-78
  7. J. F. DiMarzio
    Pages 79-92
  8. J. F. DiMarzio
    Pages 93-104
  9. J. F. DiMarzio
    Pages 105-116
  10. J. F. DiMarzio
    Pages 117-126
  11. J. F. DiMarzio
    Pages 127-140
  12. J. F. DiMarzio
    Pages 141-152
  13. J. F. DiMarzio
    Pages 153-166
  14. J. F. DiMarzio
    Pages 167-174
  15. J. F. DiMarzio
    Pages 175-190
  16. J. F. DiMarzio
    Pages 191-204
  17. J. F. DiMarzio
    Pages 205-216
  18. J. F. DiMarzio
    Pages 217-222
  19. Back Matter
    Pages 223-227

About this book

Introduction

Android game apps are typically the most popular type of Android apps in the various Google Play, Amazon Appstore and other Android app stores. So, beyond the Android game tutorials out there, what about a day-to-day handy and complete code reference for Android game developers?

Android Game Recipes is your first, reliable game coding reference for today's Android game apps. This book provides easy to follow real world game code problems and solutions, including source code.

This book covers code recipe solutions that are common to 2D game development problems such as designing a game menu, collision detection, moving characters, moving backgrounds and more. This book also includes how to work with player input, how to add multiple levels, how to create game graphics for different screen resolution, and how to work with device sensors.

After reading and using this book, you'll have the templated code snippets, solutions and frameworks to apply to your game app design to build your game, customize it, and then sell it on the Android app stores.

Bibliographic information

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