Advertisement

Flash Math Creativity

  • Authors
  • David Hirmes
  • J. D. Hooge
  • Ken Jokol
  • T. Y. Lettau
  • Lifaros
  • Jamie MacDonald
  • Gabriel Mulzer
  • Pavel Kaluzhny
  • Kip Parker
  • Keith Peters
  • Paul Prudence
  • Glen Rhodes
  • Manny Tan
  • Jared Tarbell
  • Brandon Williams
Book

Table of contents

  1. Front Matter
    Pages i-v
  2. David Hirmes, J. D. Hooge, Ken Jokol, T. Y. Lettau, Lifaros, Jamie Macdonald et al.
    Pages 1-18
  3. David Hirmes, J. D. Hooge, Ken Jokol, T. Y. Lettau, Lifaros, Jamie Macdonald et al.
    Pages 19-36
  4. David Hirmes, J. D. Hooge, Ken Jokol, T. Y. Lettau, Lifaros, Jamie Macdonald et al.
    Pages 37-62
  5. David Hirmes, J. D. Hooge, Ken Jokol, T. Y. Lettau, Lifaros, Jamie Macdonald et al.
    Pages 63-78
  6. David Hirmes, J. D. Hooge, Ken Jokol, T. Y. Lettau, Lifaros, Jamie Macdonald et al.
    Pages 79-96
  7. David Hirmes, J. D. Hooge, Ken Jokol, T. Y. Lettau, Lifaros, Jamie Macdonald et al.
    Pages 97-114
  8. David Hirmes, J. D. Hooge, Ken Jokol, T. Y. Lettau, Lifaros, Jamie Macdonald et al.
    Pages 115-132
  9. David Hirmes, J. D. Hooge, Ken Jokol, T. Y. Lettau, Lifaros, Jamie Macdonald et al.
    Pages 133-150
  10. David Hirmes, J. D. Hooge, Ken Jokol, T. Y. Lettau, Lifaros, Jamie MacDonald et al.
    Pages 151-168
  11. David Hirmes, J. D. Hooge, Ken Jokol, T. Y. Lettau, Lifaros, Jamie MacDonald et al.
    Pages 169-188
  12. David Hirmes, J. D. Hooge, Ken Jokol, T. Y. Lettau, Lifaros, Jamie MacDonald et al.
    Pages 189-206
  13. David Hirmes, J. D. Hooge, Ken Jokol, T. Y. Lettau, Lifaros, Jamie MacDonald et al.
    Pages 207-219
  14. David Hirmes, J. D. Hooge, Ken Jokol, T. Y. Lettau, Lifaros, Jamie MacDonald et al.
    Pages 221-236
  15. David Hirmes, J. D. Hooge, Ken Jokol, T. Y. Lettau, Lifaros, Jamie MacDonald et al.
    Pages 237-254
  16. David Hirmes, J. D. Hooge, Ken Jokol, T. Y. Lettau, Lifaros, Jamie MacDonald et al.
    Pages 255-263
  17. Back Matter
    Pages 265-265

About this book

Introduction

It all revolves around Flash and math. It's what you do in your spare time: just take little ideas and mess around with them. This is a book of inspiration, beautiful enough to leave on the coffee table, but addictive enough to keep by your computer and sneak out while no-one's looking so you can go back to that movie that you were tinkering with 'til three o'clock this morning. It's a fun book.

It's a book of iterative experiments, generative design. Each author does four experiments. Each experiment takes up four pages. We give you the code and explain the essence, then you take away your inspiration and run with it. The purpose of the book is to learn through experimentation because you are inspired to do so, not because someone is telling you to do so.

Follow the fmc site link for more information.

Keywords

Adobe Flash Math code computer creativity design form friends of ED information

Bibliographic information

Industry Sectors
Pharma
Automotive
Chemical Manufacturing
Biotechnology
Finance, Business & Banking
Electronics
IT & Software
Telecommunications
Energy, Utilities & Environment
Aerospace
Engineering