© 2012

Beginning iOS 3D Unreal Games Development

  • Authors

Table of contents

  1. Front Matter
    Pages i-xiii
  2. Robert Chin
    Pages 1-28
  3. Robert Chin
    Pages 29-51
  4. Robert Chin
    Pages 53-82
  5. Robert Chin
    Pages 83-135
  6. Robert Chin
    Pages 137-174
  7. Robert Chin
    Pages 175-204
  8. Robert Chin
    Pages 205-225
  9. Robert Chin
    Pages 227-260
  10. Robert Chin
    Pages 261-281
  11. Robert Chin
    Pages 283-318
  12. Robert Chin
    Pages 351-371
  13. Back Matter
    Pages 373-383

About this book


The Unreal UDK features Epic's award-winning Unreal Engine 3, used to create bestselling games such as Infinity Blade for iOS, and popular console games like Borderlands and Bioshock. Now, you can build your own Unreal game for the iOS platform.

Beginning iOS 3D Unreal Games Development covers using the Unreal UDK game creation system to create 3D games for the iOS platform, which includes the iPhone, iPod touch and iPad. 

Specifically, this book covers:

  • UnrealScript programming language, going beyond the limitations of the visual Kismet scripting language
  • The Unreal UDK code framework, basic UDK tools and other UDK items needed to build a game
  • Various author-created game frameworks are presented and are used to illustrate the UnrealScript programming language and user input methods specific to the iOS mobile platform

About the authors

Robert Chin has a bachelor of science degree?in computer engineering and is experienced in C/C++ and UnrealScript.?He has written 3D games in C/C++ using the DirectX and OpenGL graphics APIs for the Windows platform.?He has served as a Unreal UDK consultant and written UDK UnrealScript-based programs for clients, including an entire commercial game coded specifically for the iOS platform.

Bibliographic information

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