Zune Game Development Using XNA 3.0

  • Authors
  • Dan Waters

Table of contents

  1. Front Matter
    Pages i-xxv
  2. Dan Waters
    Pages 1-12
  3. Dan Waters
    Pages 13-26
  4. Dan Waters
    Pages 27-55
  5. Dan Waters
    Pages 57-127
  6. Dan Waters
    Pages 203-250
  7. Dan Waters
    Pages 251-373
  8. Back Matter
    Pages 375-405

About this book


XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games.

Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step–by–step examples, building complete, working XNA 3.0 examples along the way that you can download and play.


Processing XNA Xbox Zune programming

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