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Learn Programming with Flash MX

  • Authors
  • Kristian Besley
  • Ben Renow-Clarke
Book
  • 568 Downloads

Table of contents

  1. Front Matter
    Pages i-ix
  2. Kristian Besley, Ben Renow-Clarke
    Pages 1-4
  3. Kristian Besley, Ben Renow-Clarke
    Pages 5-40
  4. Kristian Besley, Ben Renow-Clarke
    Pages 41-74
  5. Kristian Besley, Ben Renow-Clarke
    Pages 75-118
  6. Kristian Besley, Ben Renow-Clarke
    Pages 119-146
  7. Kristian Besley, Ben Renow-Clarke
    Pages 147-178
  8. Kristian Besley, Ben Renow-Clarke
    Pages 179-212
  9. Kristian Besley, Ben Renow-Clarke
    Pages 213-252
  10. Kristian Besley, Ben Renow-Clarke
    Pages 253-284
  11. Kristian Besley, Ben Renow-Clarke
    Pages 285-316
  12. Kristian Besley, Ben Renow-Clarke
    Pages 317-358
  13. Kristian Besley, Ben Renow-Clarke
    Pages 359-392
  14. Kristian Besley, Ben Renow-Clarke
    Pages 393-434
  15. Back Matter
    Pages 435-470

About this book

Introduction

Learn Programming with Flash MX, a book for absolute beginners, covers the fundamental programming principles and skills that every programmer needs to master in order to create well-structured and efficient code that lives up to professional standards.

This book employs a truly unique classroom-based approach to learning, with the goal of establishing core, practical programming skills. Each chapter presents a lesson covering a distinct topic of programming with ActionScript. In each "class", theory and practice are smoothly blended together with plenty of practical examples. The class project that runs through the book reinforces the learning in an integrated, real-world context, using Flash MX as the illustrative vehicle.

Keywords

ActionScript Adobe Flash C++ programming language design programming standards

Bibliographic information

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