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© 2003

Learn VB.NET Through Game Programming

Benefits

  • Shows both the wrong way and the right way, an intuitive and innovative approach to learning

  • Written in peer-to-peer language, easily accessible to young coders

  • Focuses on fun learning with game examples

Book

Table of contents

  1. Front Matter
    Pages i-xviii
  2. Matthew Tagliaferri
    Pages 1-42
  3. Matthew Tagliaferri
    Pages 43-87
  4. Matthew Tagliaferri
    Pages 123-176
  5. Matthew Tagliaferri
    Pages 177-208
  6. Matthew Tagliaferri
    Pages 209-246
  7. Matthew Tagliaferri
    Pages 247-277
  8. Matthew Tagliaferri
    Pages 279-318
  9. Matthew Tagliaferri
    Pages 319-340
  10. Back Matter
    Pages 341-385

About this book

Introduction

Beginning programmers often motivate themselves by creating a first project in a subject that they are interested in. Many young programmers are interested in game programming. Learn VB .NET Through Game Programming is a self-paced learning tutorial designed to help any developer master the basics of object-oriented programming (OOP) with Microsoft Visual Basic .NET. Unlike other books on OOP, this easy-to-understand book provides readers with peer-level language, while illustrating concepts with definitive and intuitive game programming examples.

  • Teaches object-oriented programming quickly and easily
  • Game examples make for fun learning
  • Shows both the wrong way and the right way through an intuitive and innovative approach to learning
  • Written in a peer-to-peer language, easily accessible to young coders

Keywords

.NET .NET Framework C programming language DirectX Visual Basic game programming object-oriented programming polymorphism programming

Authors and affiliations

  1. 1.Cleveland Indians baseball organizationUSA

About the authors

strongMatthew Tagliaferri/strong has been writing software since 1982. He has written three previous computer programming titles, including iVisual Basic .NET Codemaster's Library/i, iThe Quake Level Design Handbook/i, and iThe Duke Nukem 3D Level Design Handbook/i. Tagliaferri has worked on software for internal corporate use, as well as software to be sold in the retail market. Tagliaferri's corporate software area of specialty is executive information database systems and the retail software includes popular game-related software including the Doom ][ Screen Saver and the qED, a popular editing program for the game Quake.

Bibliographic information

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