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Foundations of Qt Development

  • Editors
  • Johan┬áThelin

Table of contents

  1. Front Matter
    Pages i-xxi
  2. Getting to Know Qt

    1. Front Matter
      Pages 1-1
    2. Pages 3-32
    3. Pages 55-93
    4. Pages 95-120
  3. The Qt Building Blocks

    1. Front Matter
      Pages 121-121
    2. Pages 123-156
    3. Pages 157-182
    4. Pages 183-233
    5. Pages 235-255
    6. Pages 257-278
    7. Pages 303-332
    8. Pages 333-369
    9. Pages 371-402
    10. Pages 403-443
    11. Pages 445-469
    12. Pages 471-498
  4. Back Matter
    Pages 499-528

About this book

Introduction

As the standard for KDE desktop environment, Trolltech's Qt is a necessary basis for all programmers who want to develop cross-platform applications on Windows, Mac OS, Linux, and FreeBSD. A multitude of popular applications have been written in Qt, including Adobe Photoshop Elements, Google Earth, Perforce Visual Client, and Skype.

Foundations of Qt Development is based on Qt 4.2, and is aimed at C++ programmers who want to become proficient using this excellent toolkit to create graphical applications that can be ported to all major platforms. The book is focused on teaching you to write your own code in addition to using existing code. Common areas of confusion are identified, addressed, and answered.

Keywords

C++ KDE Layout Linux Perforce Photoshop operating system programming structured design user experience

Bibliographic information

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