Human Motion

Understanding, Modelling, Capture, and Animation

  • Bodo Rosenhahn
  • Reinhard Klette
  • Dimitris Metaxas

Part of the Computational Imaging and Vision book series (CIVI, volume 36)

Table of contents

  1. Front Matter
    Pages i-x
  2. 2D Tracking

  3. Learning

    1. Gabriel Tsechpenakis, Dimitris Metaxas, Carol Neidle
      Pages 133-158
    2. Kooksang Moon, Vladimir Pavlović
      Pages 159-183
    3. Guy Rosman, Alexander M. Bronstein, Michael M. Bronstein, Ron Kimmel
      Pages 243-262
  4. 2D–3D Tracking

    1. Thomas Brox, Bodo Rosenhahn, Daniel Cremers
      Pages 265-293
    2. Bodo Rosenhahn, Uwe G. Kersting, Katie Powell, Thomas Brox, Hans-Peter Seidel
      Pages 295-317
    3. Juergen Gall, Bodo Rosenhahn, Hans-Peter Seidel
      Pages 319-345
    4. Daniel Grest, Reinhard Koch
      Pages 347-376
    5. Lars Mündermann, Stefano Corazza, Thomas P. Andriacchi
      Pages 377-398
  5. Biomechanics and Applications

  6. Modelling and Animation

    1. Christian Theobalt, Marcus Magnor, Hans-Peter Seidel
      Pages 531-559
    2. Matthias Teschner, Bruno Heidelberger, Matthias Müller-Fischer
      Pages 561-596
    3. Michael Neff, Eugene Fiume
      Pages 597-629
  7. Back Matter
    Pages 631-633

About this book


Edward Muybridge (1830–1904) is known as the pioneer in motion capt- ing with his famous experiments in 1887 called “Animal Locomotion”. Since then, the ?eld of animal or human motion analysis has grown in many dir- tions. However, research and results that involve human-like animation and the recovery of motion is still far from being satisfactory. The modelling, tracking, and understanding of human motion based on video sequences as a research ?eld has increased in importance particularly in thelastdecadewiththeemergenceofapplicationsinsportssciences,medicine, biomechanics, animation (online games), surveillance, and security. Progress in human motion analysis depends on empirically anchored and grounded research in computer vision, computer graphics, and biomechanics. Though these ?elds of research are often treated separately, human motion analysis requires the integration of methodologies from computer vision and computer graphics.Furthermore,theunderstandinganduseofbiomechanicsconstraints improves the robustness of such an approach. This book is based on a June 2006 workshop held in Dagstuhl, Germany. This workshop brought together for the ?rst time researchers from the afo- mentioned disciplines. Based on their diverse perspectives, these researchers havebeendevelopingnewmethodologiesandcontributing,throughtheir?- ings, to the domain of human motion analysis. The interdisciplinary character of the workshop allowed people to present a wide range of approaches that helped stimulate intellectual discussions and the exchange of new ideas.


3D Performance animation biomechanics computer graphics modeling rendering robotics

Editors and affiliations

  • Bodo Rosenhahn
    • 1
  • Reinhard Klette
    • 2
  • Dimitris Metaxas
    • 3
  1. 1.Max-Planck Institute for Computer ScienceGermany
  2. 2.The University of AucklandNew Zealand
  3. 3.Rutgers UniversityPiscatawayUSA

Bibliographic information

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