Entertainment Computing

Technologies and Application

  • Ryohei Nakatsu
  • Junichi Hoshino

Part of the IFIP — The International Federation for Information Processing book series (IFIPAICT, volume 112)

Table of contents

  1. Front Matter
    Pages i-xviii
  2. Invited Talks

    1. Front Matter
      Pages 1-1
    2. Marc Cavazza, Fred Charles, Steven J. Mead
      Pages 3-11
  3. Computers & Games

    1. Front Matter
      Pages 21-21
    2. Ho Lee, Eric Kozlowski, Scott Lenker, Sugih Jamin
      Pages 31-39
    3. Pieter Spronck, Jaap van den Herik
      Pages 41-48
    4. Penelope Sweetser, Simon Dennis
      Pages 49-56
    5. Hiroyuki Iida, Nobuo Takeshita, Jin Yoshimura
      Pages 65-72
    6. Michael Buro
      Pages 81-88
  4. Home/Arcade Games and Interactive Movies

    1. Front Matter
      Pages 89-89
    2. Naho Inamoto, Hideo Saito
      Pages 109-116
    3. Johan Sanneblad, Lars Erik Holmquist
      Pages 117-124
    4. Soichiro Iga, Fumito Higuchi
      Pages 133-140
    5. Masataka Imura, Jun Kozuka, Koichi Minami, Yoshito Tabata, Tatsuya Shuzui, Kunihiro Chihara
      Pages 141-148
    6. Shoichiro Iwasawa, Tatsuo Yotsukura, Shigeo Morishima
      Pages 157-164
    7. Atsushi Nakano, Junichi Hoshino
      Pages 165-172
    8. Shigeru Kuriyama, Yusuke Irino, Toyohisa Kaneko
      Pages 181-188
  5. Entertainment Robots & Physical Systems

    1. Front Matter
      Pages 189-189
    2. Keiko Motoyama, Hidenori Kawamura, Masahito Yamamoto, Azuma Ohuchi
      Pages 191-198
    3. Naohiro Matsunami, Kumiko Tanaka-Ishii, Ian Frank, Hitoshi Matsubara
      Pages 199-206
    4. Fusako Kusunoki, Masanori Sugimoto, Hiromichi Hashizume
      Pages 207-214
  6. Music Informatics

    1. Front Matter
      Pages 231-231
    2. Chika Oshima, Yohei Miyagawa, Kazushi Nishimoto, Takashi Shirosaki
      Pages 257-264
    3. Tomonari Sonoda, Toshiya Ikenaga, Kana Shimizu, Yoichi Muraoka
      Pages 265-272
    4. Hidenobu Nagata, Naoko Kosugi, Ryoji Kataoka, Takashi Honishi
      Pages 273-280
    5. Atsuhiro Takasu, Teruhito Kanazawa, Jun Adachi
      Pages 281-288
    6. Tsutomu Terada, Masahiko Tsukamoto, Shojiro Nishio
      Pages 289-296
    7. Toshiyuki Masui
      Pages 297-304
  7. Sociology and Psychology of Entertainment

    1. Front Matter
      Pages 305-305
    2. Nicklas Lundblad, Anders Frank
      Pages 323-330
    3. Kazuyuki Saitoh, Tomoko Yonezawa, Kenji Mase
      Pages 331-338
    4. Gonzalo Frasca
      Pages 347-354
    5. Sidney Fels, James Gauthier, Patricia Smith
      Pages 355-362

About this book


This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computers and networks new types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong power to change our lives, it is good time for people who work in this area to discuss various aspects of entertainment and to promote entertainment related researches. Based on these considerations, we have organized a first workshop on entertainment computing. This workshop brings together researchers, developers, and practitioners working in the area of entertainment computing. It covers wide range of entertainment computing such as theoretical issues, hardware/software issues, systems, human interfaces, and applications. The particular areas covered by the workshop are: 1. Computers & Games Computer game algorithms, modeling of players, web technologies for networked games, human interface technologies for game applications. 2. Home/Arcade Games and Interactive Movies Video game computer technologies, motion capture technologies, real-time computer graphics technologies, interactive movie systems, story generation for games/movies, human factors of video games.


LEGO Mindstorms Mindstorms Performance algorithms animation autonom autonomous agents communication composing computer vision learning rendering robot virtual reality

Editors and affiliations

  • Ryohei Nakatsu
    • 1
  • Junichi Hoshino
    • 2
  1. 1.Kwansei Gakuin University/ATRJapan
  2. 2.University of Tsukuba / PRESTO, JSTJapan

Bibliographic information

  • DOI
  • Copyright Information IFIP International Federation for Information Processing 2003
  • Publisher Name Springer, Boston, MA
  • eBook Packages Springer Book Archive
  • Print ISBN 978-1-4757-5153-6
  • Online ISBN 978-0-387-35660-0
  • Series Print ISSN 1868-4238
  • Series Online ISSN 1868-422X
  • Buy this book on publisher's site
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