Deformable Avatars

IFIP TC5/WG5.10 DEFORM’2000 Workshop November 29–30, 2000 Geneva, Switzerland and AVATARS’2000 Workshop November 30–December 1, 2000 Lausanne, Switzerland

  • Nadia Magnenat-Thalmann
  • Daniel Thalmann

Part of the IFIP — The International Federation for Information Processing book series (IFIPAICT, volume 68)

Table of contents

  1. Front Matter
    Pages i-x
  2. Jan Neumann, Cornelia Fermüller, Yiannis Aloimonos
    Pages 1-11
  3. Scott A. King, Richard E. Parent, Barbara L. Olsafsky
    Pages 12-23
  4. Sumedha Kshirsagar, Stephane Garchery, Nadia Magnenat-Thalmann
    Pages 24-34
  5. Yong-Jin Liu, Matthew Ming-Fai Yuen, Shan Xiong
    Pages 35-45
  6. Olivier Parisy, Christophe Schlick, Benoît Crespin
    Pages 72-84
  7. Jean-Christophe Nebel
    Pages 85-97
  8. Catherine Pelachaud
    Pages 98-108
  9. Ralf Plänkers, Pascal Fua
    Pages 109-119
  10. Hyewon Seo, Frederic Cordier, Laurent Philippon, Nadia Magnenat-Thalmann
    Pages 120-131
  11. Amaury Aubel, Daniel Thalmann
    Pages 132-142
  12. Bradley Stuart, Patrick Baker, Yiannis Aloimonos
    Pages 143-157
  13. Dong Hoon Lee, Soon Ki Jung
    Pages 158-168
  14. Paolo Baerlocher, Ronan Boulic
    Pages 180-190
  15. Jan M. Allbeck, Norman I. Badler
    Pages 191-205
  16. Christoph Urban
    Pages 206-216
  17. Angela Caicedo, Jean-Sébastien Monzani, Daniel Thalmann
    Pages 217-227
  18. W. Müller, U. Spierling, M. Alexa, I. Iurgel
    Pages 228-239
  19. Marcelo Kallmann, Etienne de Sevin, Daniel Thalmann
    Pages 240-247

About this book


Deformable avatars are virtual humans that deform themselves during motion. This implies facial deformations, body deformations at joints, and global deformations. Simulating deformable avatars ensures a more realistic simulation of virtual humans. The research requires models for capturing of geometrie and kinematic data, the synthesis of the realistic human shape and motion, the parametrisation and motion retargeting, and several appropriate deformation models. Once a deformable avatar has been created and animated, the researcher must model high-level behavior and introduce agent technology. The book can be divided into 5 subtopics: 1. Motion capture and 3D reconstruction 2. Parametrie motion and retargeting 3. Musc1es and deformation models 4. Facial animation and communication 5. High-level behaviors and autonomous agents Most of the papers were presented during the IFIP workshop "DEFORM '2000" that was held at the University of Geneva in December 2000, followed by "A V AT ARS 2000" held at EPFL, Lausanne. The two workshops were sponsored by the "Troisü!me Cycle Romand d'Informatique" and allowed participants to discuss the state of research in these important areas. x Preface We would like to thank IFIP for its support and Yana Lambert from Kluwer Academic Publishers for her advice. Finally, we are very grateful to Zerrin Celebi, who has prepared the edited version of this book and Dr. Laurent Moccozet for his collaboration.


3D Augmented Reality Extension agents animation autonom autonomous agents behavior control modeling simulation user interface

Editors and affiliations

  • Nadia Magnenat-Thalmann
    • 1
  • Daniel Thalmann
    • 2
  1. 1.MIRALabUniversity of GenevaSwitzerland
  2. 2.Computer Graphics LabSwiss Federal Institute of Technology (EPFL)Switzerland

Bibliographic information

  • DOI
  • Copyright Information Springer-Verlag US 2001
  • Publisher Name Springer, Boston, MA
  • eBook Packages Springer Book Archive
  • Print ISBN 978-1-4757-4930-4
  • Online ISBN 978-0-306-47002-8
  • Series Print ISSN 1868-4238
  • Series Online ISSN 1868-422X
  • Buy this book on publisher's site
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