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How to Program Using Java

  • Tony Jenkins
  • Graham Hardman

Table of contents

  1. Front Matter
    Pages i-xv
  2. Tony Jenkins, Graham Hardman
    Pages 1-10
  3. Tony Jenkins, Graham Hardman
    Pages 11-19
  4. Tony Jenkins, Graham Hardman
    Pages 20-28
  5. Tony Jenkins, Graham Hardman
    Pages 29-38
  6. Tony Jenkins, Graham Hardman
    Pages 39-51
  7. Tony Jenkins, Graham Hardman
    Pages 52-62
  8. Tony Jenkins, Graham Hardman
    Pages 63-73
  9. Tony Jenkins, Graham Hardman
    Pages 74-85
  10. Tony Jenkins, Graham Hardman
    Pages 86-111
  11. Tony Jenkins, Graham Hardman
    Pages 112-123
  12. Tony Jenkins, Graham Hardman
    Pages 124-134
  13. Tony Jenkins, Graham Hardman
    Pages 135-151
  14. Tony Jenkins, Graham Hardman
    Pages 152-166
  15. Tony Jenkins, Graham Hardman
    Pages 167-177
  16. Tony Jenkins, Graham Hardman
    Pages 178-201
  17. Tony Jenkins, Graham Hardman
    Pages 202-220
  18. Tony Jenkins, Graham Hardman
    Pages 221-235
  19. Tony Jenkins, Graham Hardman
    Pages 236-260
  20. Tony Jenkins, Graham Hardman
    Pages 261-293
  21. Tony Jenkins, Graham Hardman
    Pages 294-308
  22. Tony Jenkins, Graham Hardman
    Pages 309-326
  23. Back Matter
    Pages 327-358

About this book

Introduction

A humorous and friendly introduction to programming for undergraduate students meeting the subject for the first time. Using Java as a running example, the authors outline the principles of programming that will serve as a valuable foundation in good practice for when students meet other languages in later courses. Packed with cartoons and entertaining examples, this book is an accessible, student-friendly guide to programming for beginners.

Keywords

C# C++ programming language design Java language programming

Authors and affiliations

  • Tony Jenkins
    • 1
  • Graham Hardman
    • 1
  1. 1.School of ComputingUniversity of LeedsUK

Bibliographic information

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