PEACH - Intelligent Interfaces for Museum Visits

  • Oliviero Stock
  • Massimo Zancanaro

Part of the Cognitive Technologies book series (COGTECH)

Table of contents

  1. Front Matter
    Pages I-XVIII
  2. Intelligent Mobile Guides

    1. Front Matter
      Pages 1-1
    2. C. Rocchi, I. Graziola, D. Goren-Bar, O. Stock, M. Zancanaro
      Pages 3-22
    3. E. Not, C. Callaway, C. Rocchi, O. Stock, M. Zancanaro
      Pages 23-44
    4. R. Brunelli, A. Albertini, C. Andreatta, P. Chippendale, M. Ruocco, O. Stock et al.
      Pages 45-70
    5. C. Callaway, E. Not, O. Stock
      Pages 71-92
  3. Infrastructure and User Modelling

    1. Front Matter
      Pages 93-93
    2. P. Busetta, P. Bresciani, L. Penserini, S. Rossi, T. Kuflik, A. Albertini et al.
      Pages 95-120
  4. Stationary Devices

    1. Front Matter
      Pages 145-145
    2. A. Krüger, M. Kruppa, C. Rocchi
      Pages 147-164
    3. M. Zancanaro, F. Pianesi, O. Stock, P. Venuti, A. Cappelletti, G. Iandolo et al.
      Pages 165-184
  5. Virtual Reconstructions and Simulations

    1. Front Matter
      Pages 185-185
    2. F. Voltolini, A. Beraldin, S. El-Hakim, L. Gonzo
      Pages 187-204
    3. R. Brunelli, O. Lanz, A. Santuari, F. Tobia
      Pages 205-225
  6. Evaluation and Usability

    1. Front Matter
      Pages 227-227
    2. F. Pianesi, M. Zancanaro, I. Alfaro, M. Nardon
      Pages 229-244
    3. D. Goren-Bar, I. Graziola, F. Pianesi, M. Zancanaro, C. Rocchi
      Pages 245-265
  7. Future Research

    1. Front Matter
      Pages 267-267
    2. O. Stock, A. Krüger, T. Kuflik, M. Zancanaro
      Pages 269-288
  8. Back Matter
    Pages 289-316

About this book


Personal Experience with Active Cultural Heritage, PEACH, is a large, interdisciplinary development project that explores the use of novel technologies for physical museum visits. Led by teams from ITC-irst, Trento and DFKI, Saarbrücken, the research is at the forefront of work on intelligent user interfaces, but also covers other areas of artificial intelligence, microsystems and human-computer interaction.

This book is structured into 13 chapters, including reports on mobile guides, infrastructure and user modeling, the use of stationary devices, collaborative storytelling, 3D modelling, evaluation and usability, and future perspectives.

The book editors and authors are leading experts on the underlying AI technologies and their application, and no other book has comparable technical insight and breadth. It represents a coherent survey of the relevant technologies and environment, and will be of benefit to AI researchers engaged with interface design, and practitioners in the area of cultural heritage support and marketing.


3D Computer-human interaction Cultural heritage Human-computer interaction Hypermedia Hypertext Intelligent interfaces Multimedia Multimedia information systems Museum Simulation User-machine interfaces artificial intelligence communication human-computer interaction (HCI)

Editors and affiliations

  • Oliviero Stock
    • 1
  • Massimo Zancanaro
    • 1
  1. 1.ITC-irst38050 PovoItaly

Bibliographic information