© 2001

3D Structure from Images — SMILE 2000

Second European Workshop on 3D Structure from Multiple Images of Large-Scale Environments Dublin, Irleand, July 1–2, 2000 Revised Papers

  • Marc Pollefeys
  • Luc Van Gool
  • Andrew Zisserman
  • Andrew Fitzgibbon
Conference proceedings SMILE 2000

Part of the Lecture Notes in Computer Science book series (LNCS, volume 2018)

Table of contents

  1. Front Matter
    Pages I-X
  2. Invited Presentation

  3. Computations and Alghorithms

    1. David Nistér
      Pages 17-34
    2. Yasushi Kanazawa, Kenichi Kanatani
      Pages 35-51
    3. Zhengyou Zhang, Ying Shan
      Pages 68-85
    4. Bill Triggs, David Nistér, Kenichi Kanatani, Jean Ponce, Zhengyou Zhang
      Pages 86-93
  4. Visual Scene Representations

    1. Jinxiang Chai, Sing Bing Kang, Heung-Yeung Shum
      Pages 94-108
    2. Gregory G. Slabaugh, Thomas Malzbender, W. Bruce Culbertson
      Pages 109-123
    3. Alexey Zalesny, Luc Van Gool
      Pages 124-143
    4. Kurt Cornelis, Marc Pollefeys, Maarten Vergauwen, Luc Van Gool
      Pages 144-160
    5. Marc Pollefeys, Sing Bing Kang, Gregory G. Slabaugh, Kurt Cornelis, Paul Debevec
      Pages 161-169
  5. Extended Environments

    1. Patrick Baker, Robert Pless, Cornelia Fermüller, Yiannis Aloimonos
      Pages 204-217
    2. Andrew J. Davison, Nobuyuki Kita
      Pages 218-234
    3. Tomas Pajdla, J. P. Mellor, Camillo J. Taylor, Tomas Brodsky, Andrew J. Davison
      Pages 235-241
  6. Back Matter
    Pages 242-242

About these proceedings


This volume contains the ?nal version of the papers originally presented at the second SMILE workshop 3D Structure from Multiple Images of Large-scale Environments, which was held on 1-2 July 2000 in conjunction with the Sixth European Conference in Computer Vision at Trinity College Dublin. The subject of the workshop was the visual acquisition of models of the 3D world from images and their application to virtual and augmented reality. Over the last few years tremendous progress has been made in this area. On the one hand important new insightshavebeenobtainedresultinginmore exibilityandnewrepresentations.Onthe other hand a number of techniques have come to maturity, yielding robust algorithms delivering good results on real image data. Moreover supporting technologies – such as digital cameras, computers, disk storage, and visualization devices – have made things possible that were infeasible just a few years ago. Opening the workshop was Paul Debevec s invited presentation on image-based modeling,rendering,andlighting.Hepresentedanumberoftechniquesforusingdigital images of real scenes to create 3D models, virtual camera moves, and realistic computer animations.Theremainderoftheworkshopwasdividedintothreesessions:Computation and Algorithms, Visual Scene Representations, and Extended Environments. After each session there was a panel discussion that included all speakers. These panel discussions were organized by Bill Triggs, Marc Pollefeys, and Tomas Pajdla respectively, who introduced the topics and moderated the discussion. Asubstantialpartoftheseproceedingsarethetranscriptsofthediscussionsfollowing each paper and the full panel sessions. These discussions were of very high quality and were an integral part of the workshop.


3D Augmented Reality Computer Vision Stereo Textur rendering robot robotics texture synthesis

Editors and affiliations

  • Marc Pollefeys
    • 1
  • Luc Van Gool
    • 1
  • Andrew Zisserman
    • 2
  • Andrew Fitzgibbon
    • 2
  1. 1.Center for Processing of Speech and ImagesKatholieke Universiteit LeuvenLeuven-HeverleeBelgium
  2. 2.Department of Engineering ScienceUniversity of OxfordOxford OX1UK

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