© 2000

Virtual Worlds

Second International Conference, VW 2000 Paris, France, July 5–7, 2000 Proceedings

  • Jean-Claude Heudin
Conference proceedings VW 2000

Part of the Lecture Notes in Computer Science book series (LNCS, volume 1834)

Also part of the Lecture Notes in Artificial Intelligence book sub series (LNAI, volume 1834)

Table of contents

  1. Front Matter
    Pages I-XI
  2. Bruce Damer, Stuart Gold, Jan de Bruin, Dirk-Jan de Bruin
    Pages 1-11
  3. Lili Cheng, Linda Stone, Shelly Farnham, Ann Marie Clark, Melora Zaner
    Pages 12-23
  4. Stéphane Sikora, David Steinberg, Claude Lattaud
    Pages 32-43
  5. Axel Buendia, Jean-Claude Heudin
    Pages 44-53
  6. Yoann Fabre, Guillaume Pitel, Laurent Soubrevilla, Emmanuel Marchand, Thierry Géraud, Akim Demaille
    Pages 54-64
  7. Hansrudi Noser, Christian Stern, Peter Stucki, Daniel Thalmann
    Pages 77-90
  8. Antonia Lucinelma Pessoa Albuquerque, Jonas Gomes, Luiz Velho
    Pages 91-98
  9. Jeffrey Ventrella
    Pages 107-118
  10. Michel Bret
    Pages 119-134
  11. Jean-Sébastien Monzani, Daniel Thalmann
    Pages 135-146
  12. Cédric Sanza, Cyril Panatier, Yves Duthen
    Pages 147-158
  13. Takao Furukawa, Jin Gu, WonSook Lee, Nadia Magnenat-Thalmann
    Pages 159-170
  14. Luigi Pagliarini, Claudio Locardi, Vedran Vucic
    Pages 171-184
  15. Andy Best
    Pages 192-204
  16. Bernardo Uribe Mendoza, Rodolfo Ramirez, Neslson Cruz, Manuel Guillermo Forero, Patricia Cervantes
    Pages 205-213

About these proceedings


Virtual Worlds 2000 is the second in a series of international scientific conferences on virtual worlds held at the International Institute of Multimedia in Paris La Défense (Pôle Universitaire Léonard de Vinci). The term "virtual worlds" generally refers to virtual reality applications or experi ences. We extend the use of these terms to describe experiments that deal with the idea of synthesizing digital worlds on computers. Thus, virtual worlds could be de fined as the study of computer programs that implement digital worlds. Constructing such complex artificial worlds seems to be extremely difficult to do in any sort of complete and realistic manner. Such a new discipline must benefit from a large amount of work in various fields: virtual reality and advanced computer graphics, artificial life and evolutionary computation, simulation of physical systems, and more. Whereas virtual reality has largely concerned itself with the design of 3D immersive graphical spaces, and artificial life with the simulation of living organisms, the field of virtual worlds, is concerned with the synthesis of digital universes considered as wholes, with their own "physical" and "biological" laws.


Agent Technology Artificial Communities Augmented Reality Computer Computer Graphics Interface Multimedia Simulation artificial life digital knowledge learning modeling virtual reality visualization

Editors and affiliations

  • Jean-Claude Heudin
    • 1
  1. 1.International Institute of MultimediaPôle Universitaire Léonard de VinciParis La Défense CedexFrance

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