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Technologies for E-Learning and Digital Entertainment

First International Conference, Edutainment 2006, Hangzhou, China, April 16-19, 2006. Proceedings

  • Zhigeng Pan
  • Ruth Aylett
  • Holger Diener
  • Xiaogang Jin
  • Stefan Göbel
  • Li Li

Part of the Lecture Notes in Computer Science book series (LNCS, volume 3942)

Table of contents

  1. Storytelling, Intelligent Agents and Affective Interaction

    1. Wolfgang Heiden
      Pages 389-398
    2. Hsien-Sheng Hsiao, Kai-Hsin Wong, Meng-Jie Wang, Kuang-Chao Yu, Kuo-En Chang, Yao-Ting Sung
      Pages 409-418
    3. Stefan Göbel, Rainer Malkewitz, Felicitas Becker
      Pages 419-428
    4. Yu-Chi Liu, Xi-Dao Luan, Yu-Xiang Xie, Duan-Hui Dai, Ling-Da Wu
      Pages 429-437
    5. Seulki Kang, Heedong Ko, YoonChul Choy
      Pages 438-443
  2. Integration of Game and Education

    1. Pei-Chi Ho, Szu-Ming Chung, Ming-Hsin Tsai
      Pages 453-462
    2. Kok Wai Wong, Chun Che Fung, Arnold Depickere, Shri Rai
      Pages 463-472
    3. Kuniya Shinozaki, Yousuke Oda, Satoshi Tsuda, Ryohei Nakatsu, Akitsugu Iwatani
      Pages 473-483
    4. Horace H. S. Ip, Belton Kwong
      Pages 484-493
    5. Philip Hingston, Barbara Combes, Martin Masek
      Pages 494-506
    6. Holger Diener, Karina Oertel
      Pages 507-518
    7. Falko Kuester, Gloria Brown-Simmons, Christopher Knox, So Yamaoka
      Pages 529-540
    8. M. S. Y. Jong, J. J. Shang, F. L. Lee, J. H. M. Lee, H. Y. Law
      Pages 541-551
    9. Yoshio Nishio, Takami Yasuda, Shigeki Yokoi
      Pages 552-565
    10. E. T. H. Luk, M. K. H. Wong, K. K. F. Cheung, F. L. Lee, J. H. M. Lee
      Pages 566-571
    11. Weihua Hu, Chuying Ke, Guorong Wang
      Pages 581-584
    12. Danli Wang, Jie Zhang, Guozhong Dai
      Pages 585-588
  3. Game Design and Development

    1. Dong-Soo Kang, Yun-Jin Kim, Byeong-Seok Shin
      Pages 597-605
    2. Hai Huang, Wei Wu, Xin Tang, Zhong Zhou
      Pages 606-615
    3. Sang-Won Um, Suk-Han Lee, Tae-Yong Kim, Jong-Soo Choi
      Pages 616-626
    4. Yunxiang Ling, Miao Zhang, Xiaojun Lu, Wenyuan Wang, Songyang Lao
      Pages 627-637
    5. F. You, I. Palmer, W. Godfrey, Z. B. Zheng
      Pages 638-647
    6. Kyung Seob Moon, Vallipuram Muthukkumarasamy, Anne Thuy-Anh Nguyen
      Pages 648-657
    7. Hyun-woo Ki, Ji-hye Lyu, Kyoung-su Oh
      Pages 658-668
    8. Abdennour El Rhalibi, Madjid Merabti, Yuanyuan Shen
      Pages 669-679
    9. Pang Lih-Hern, Tan Yee Siang, Wong Chin Foo, Wong Lai Kuan
      Pages 680-687
    10. Sang Chul Ahn, Jin Hak Kim, Hyoung-Gon Kim
      Pages 688-691
    11. Shenyi Chen, Hui Qian, Miaoliang Zhu
      Pages 692-695
    12. Byungyoon Lee, Jonghwa Choi, Dongkyoo Shin, Dongil Shin
      Pages 696-699
    13. Yoshihiro Takamura, Norihiro Abe, Kazuaki Tanaka, Hirokazu Taki, Shoujie He
      Pages 700-705
    14. Quanyu Wang, Siyin Liu
      Pages 706-710
  4. Mobile Computing, Network and Collaboration

    1. Yeonho Hong, Woochun Jun, Byeong Heui Kwak
      Pages 716-725
    2. Shiji Xiahou, Dongyi Chen, Zhiqi Huang
      Pages 726-734
    3. Punnarumol Temdee, Bundit Thipakorn, Booncharoen Sirinaovakul, Heidi Schelhowe
      Pages 745-754
    4. Silvan Reinhold, Daniel F. Abawi
      Pages 755-767
    5. Leandro Balladares, Rolando Menchaca, Rubén Peredo
      Pages 768-777
    6. JongYeol Yang, TaeKyung Lee, Keechul Jung
      Pages 785-790
    7. Gaoqi He, Zhigeng Pan, Christophe Quarre, Mingmin Zhang, Huijun Xu
      Pages 791-796

About these proceedings

Introduction

Edutainment 2006 is an international conference on research and development on e-learning and digital entertainment. The main purpose of the conference is the d- cussion, information and opinions exchange on the development and use of such s- tems. It provides a very interesting opportunity for researchers who want to attend or present communications at these events. The conference includes plenary invited talks, workshops, tutorials, paper presentation tracks and panel discussions. "Edutainment" is a recently coined term that expresses the union between education and entertainment in a television program, game or website. Today, the world of multimedia games and activities is a place where education and entertainment meet. Edutainment has evolved as a prospering research topic banding together formerly disjoined disciplines stemming from education, entertainment as well as computer s- ence. Thus, with this conference, we can bring people from different fields together to discuss techniques for e-learning and digital entertainment as well as about the future of edutainment. This conference developed from the previous Europe–China Workshop on E-learning and Games called Edutainment 2005 (April 28-March 2, 2005), which was originally based on the ELVIS project, an EU–Asia link project (Prof. Ruth Alyett was the project coordinator and Prof. Zhigeng Pan was the project leader). It was also a sub-event for celebrating the 30th Anniversary of EU China Diplomatic Relations. During this workshop, experts from home and abroad were invited to give keynote speeches, and about 90 people attended the workshop.

Keywords

Augmented Reality animation artificial life collaborative learning e-learning educational entertainment learning mobile Learning rendering simulation tools virtual reality

Editors and affiliations

  • Zhigeng Pan
    • 1
  • Ruth Aylett
    • 2
  • Holger Diener
    • 3
  • Xiaogang Jin
    • 4
  • Stefan Göbel
    • 5
  • Li Li
    • 6
  1. 1.State Key Lab of CAD&CGZhejiang UniversityHangzhouChina
  2. 2.School of Mathematical and Computer SciencesHeriot Watt UniversityEdinburghScotland
  3. 3.Fraunhofer IGDRostockGermany
  4. 4.State Key Lab of CAD&CGZhejiang UniversityHangzhouP.R. China
  5. 5.Digital Storytelling DeptZGDV e.V.DarmstadtGermany
  6. 6.School of ManagementShenzhen UniversityShenzhenP.R. China

Bibliographic information

  • DOI https://doi.org/10.1007/11736639
  • Copyright Information Springer-Verlag Berlin Heidelberg 2006
  • Publisher Name Springer, Berlin, Heidelberg
  • eBook Packages Computer Science
  • Print ISBN 978-3-540-33423-1
  • Online ISBN 978-3-540-33424-8
  • Series Print ISSN 0302-9743
  • Series Online ISSN 1611-3349
  • Buy this book on publisher's site
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