About this book
Computer graphics is important in many areas including engineering design, architecture, education, and computer art and animation. This book examines a wide array of current methods used in creating real-looking objects in the computer, one of the main aims of computer graphics.
- Good foundational mathematical introduction to curves and surfaces; no advanced math required
- Topics organized by different interpolation/approximation techniques, each technique providing useful information about curves and surfaces
- Exposition motivated by numerous examples and exercises sprinkled throughout, aiding the reader
- Includes a gallery of color images, Mathematica code listings, and sections on curves and surfaces by refinement and on sweep surfaces
- Web site maintained and updated by the author, providing readers with errata and auxiliary material
This engaging text is geared to a broad and general readership of computer science/architecture engineers using computer graphics to design objects, programmers for computer gamemakers, applied mathematicians, and students majoring in computer graphics and its applications. It may be used in a classroom setting or as a general reference.
- DOI https://doi.org/10.1007/0-387-28452-4
- Copyright Information Springer Science+Business Media, Inc. 2006
- Publisher Name Springer, New York, NY
- eBook Packages Computer Science
- Print ISBN 978-0-387-24196-8
- Online ISBN 978-0-387-28452-1
- Buy this book on publisher's site