© 2005

Soft Real-Time Systems

Predictability vs. Efficiency


Part of the Series in Computer Science book series (SCS)

Table of contents

  1. Front Matter
    Pages i-viii
  2. Pages 1-21
  3. Pages 23-58
  4. Pages 59-93
  5. Pages 175-194
  6. Pages 219-234
  7. Pages 235-258
  8. Back Matter
    Pages 259-275

About this book


Hard real-time systems are very predictable, but not sufficiently flexible to adapt to dynamic situations. They are built under pessimistic assumptions to cope with worst-case scenarios, so they often waste resources. Soft real-time systems are built to reduce resource consumption, tolerate overloads and adapt to system changes. They are also more suited to novel applications of real-time technology, such as multimedia systems, monitoring apparatuses, telecommunication networks, mobile robotics, virtual reality, and interactive computer games. This unique monograph provides concrete methods for building flexible, predictable soft real-time systems, in order to optimize resources and reduce costs. It is an invaluable reference for developers, as well as researchers and students in Computer Science.


Computer Kernel Multimedia algorithms computer science operating system robotics

Authors and affiliations

  1. 1.University of PaviaPaviaItaly
  2. 2.Scuola Superiore Sant’AnnaPisaItaly
  3. 3.MBI GroupPisaItaly
  4. 4.University of Illinois at Urbana-ChampaignUrbanaUSA

Bibliographic information

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