Efficient implementation of a cubic-convolution based image scaling engine
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In video applications, real-time image scaling techniques are often required. In this paper, an efficient implementation of a scaling engine based on 4×4 cubic convolution is proposed. The cubic convolution has a better performance than other traditional interpolation kernels and can also be realized on hardware. The engine is designed to perform arbitrary scaling ratios with an image resolution smaller than 2560×1920 pixels and can scale up or down, in horizontal or vertical direction. It is composed of four functional units and five line buffers, which makes it more competitive than conventional architectures. A strict fixed-point strategy is applied to minimize the quantization errors of hardware realization. Experimental results show that the engine provides a better image quality and a comparatively lower hardware cost than reference implementations.
Key wordsCubic-convolution Hardware implementation Interpolation Engine
CLC numberTN79+1 TP752
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