Fig. 8 | Journal of NeuroEngineering and Rehabilitation

Fig. 8

From: User training for machine learning controlled upper limb prostheses: a serious game approach

Fig. 8

Left: Inter-class Distance Nearest Neighbour (IDNN) per participant. Right: Inter-class Distance All Neighbours (IDAN) per participant. Higher IDNN/IDAN indicate better performance. Participants in the game group are plotted in solid colour, while participants in the conventional group are plotted with dashed lines. Participant P6 had to cancel his last training session (session 7) so participant P6 has no data for this session. All sessions except for the Pre-test used two DoFs

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