Fig. 3 | Journal of NeuroEngineering and Rehabilitation

Fig. 3

From: User training for machine learning controlled upper limb prostheses: a serious game approach

Fig. 3

Mapping of RMS to avatar control. Left: placement of electrodes on a left arm, with electrode 1 corresponding to RMS1, electrode 2 corresponding with RMS2 etc. Upper right, A: First orientation of Myobox. The player controls the orange ball at the bottom and is tasked with collecting the three orange boxes while staying on the light blue platform. Upper right, B: First orientation of Myobox with the smallest possible platform size in the game. Lower right: directions of the avatar. The colour and the number inside of the arrows correspond with the coloured electrode number on the left-hand side of the figure

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